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Thread: Weird problem that ive never had with a map

  1. #1
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    Weird problem that ive never had with a map



    Thats what I get when I try and compile my map. I made a structre and merged it with my level then skinned it. That worked fine. THEN i did the same thing but with another model. This time i named it the same material as the model i added before (They were not literally contected to the skybox, just linked), then i skinned it. it gave me that error


    Btw thats just an example pic i used froom b4
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  2. #2

    Re: Weird problem that ive never had with a map

    Make sure that ALL of your triangles have a texture.
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  3. #3
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    Re: Weird problem that ive never had with a map

    Ill take that and try it. But also,is that usually what the error means/?
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  4. #4
    The Child Pornographer Ki11a_FTW's Avatar
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    Re: Weird problem that ive never had with a map

    make sure EVERYTHING is in the multisub object
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  5. #5
    Intellektueller Bastinka's Avatar
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    Re: Weird problem that ive never had with a map

    Quote Originally Posted by meepster View Post
    Ill take that and try it. But also,is that usually what the error means/?
    No, if you read one of the lines it says material index>=0 basically saying something doesn't have a texture applied to it. The word material gives it away.
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  6. #6
    Video Editor Gamerkd16's Avatar
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    Re: Weird problem that ive never had with a map

    Actually, doesn't that error mean that there is sphere in the model somewhere? I believe you can't have a sphere in your model that has an amount of segments larger than 15. Or some number like that. Would this be it?
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  7. #7
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: Weird problem that ive never had with a map

    Quote Originally Posted by Gamerkd16 View Post
    Actually, doesn't that error mean that there is sphere in the model somewhere? I believe you can't have a sphere in your model that has an amount of segments larger than 15. Or some number like that. Would this be it?
    No, this is a material-based error; his geometry export has faces that reference invalid MatIDs.

    And I don't know where you heard that from; sounds like a load of crock.
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