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Thread: command to compile sounds?

  1. #1
    Untruely Bannable~ Inferno's Avatar
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    command to compile sounds?

    whats the tool command for sound compileing. im useing wav cause its easyest format to create.

    every time i try i get a weird error and it exports an empty file
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  2. #2
    Senior Member teh lag's Avatar
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    Re: command to compile sounds?

    This didn't require a thread seperate from your other one.

    Also, http://gbxforums.gearboxsoftware.com...3&postcount=45
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  3. #3
    Untruely Bannable~ Inferno's Avatar
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    Re: command to compile sounds?

    ok so my attempt at this is failing. here is the 2 commands i tryed. one exports a file that has no sound in gasme and no sound block of data in guerilla.

    the other causes a error.

    and the botom that shows the window with the info for the sound i saved. im pretty sure its in the right format. so idk why i cant get this to work.



    edit: i updated the picture it had the wrong version of the sound format. update page to see the new picture.
    Last edited by Inferno; August 20th, 2007 at 08:20 PM.
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  5. #5
    Untruely Bannable~ Inferno's Avatar
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    Re: command to compile sounds?

    usedthe app. seemd to work but it didnt export any files.....
    wtf?
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  6. #6
    not my real name damn-it! kenney001's Avatar
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    Re: command to compile sounds?

    ^^It saves to sounds/music i believe

    i believe tool only works when compiling mono or stereo 22,050khz, 86kb/s. Or else anything else i have tried fails.

    this works every time. I save with wavepad, and type (using weapons/smg/sounds/fire.wav (@22,050khz stereo) for example)

    tool sounds weapons/smg/sounds ogg 45000
    if it was mono, it would be:
    tool sounds weapons/smg/sounds ogg 22050
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  7. #7
    Untruely Bannable~ Inferno's Avatar
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    Re: command to compile sounds?

    im running a search over my tags list... ill see if its hter

    nope. ill try that wavpad tomarow.
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  8. #8
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: command to compile sounds?

    All source sound effects need to be in uncompressed PCM format, and saved as WAV files (like what you did there). It looks like you have a bad sampling rate. Delete the blank tag and recompile, but read this first:

    • Impulse sound effects (gunshots, impacts, etc that would originate from an object) should be mono, 16-bit, 22KHz, and compiled into XBox ADPCM or standard ADPCM format (use "none").
    • Dialogue should be mono, 16-bit, 44KHz, and compiled into oggVorbis format.
    • Music and ambient (background) sounds should be stereo, 16-bit, 44KHz, and compiled into oggVorbis format.


    When compiling, you do not need the ".wav" extension. Tool only looks for and compiles ADPCM Wave files. I also hear Goldwave is a good editor.
    Last edited by p0lar_bear; August 23rd, 2007 at 01:54 PM.
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  9. #9
    Senior Member Patrickssj6's Avatar
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    Re: command to compile sounds?

    2 things:

    OGG dll fixes and compile with OGG compression (those are wav files not ogg!)
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