A statement that could be made, is:
"To me, Crysis is a game I'm anticipating to be extremely well done. As I've seen from its videos and pictures is that it may just be worth playing over other games. Hopefully multiplayer will do it justice enough and my 50 dollars will go a few extra miles, even on my DX9 card."
I concur with that statement. I will play the demo and decide whether or not it's a potential purchase.
I'm sorry, the Ghost has a Mac? Awesome!
I don't hate Macs. They have a nice interface once you get used to it, just like Vista. Macs have serious potential for multimedia but beyond that How can you people possibly think that the Mac would be able to run this game on High settings. I say High settings because that is where the line is drawn between what the game is supposed to look like and where people must lower the detail of the intended presentation to get better performance. Seriously, the best graphics I've seen for a Mac is the ATi Radeon X1900 G5 Edition, the equivalent to the X1900 GT and we all know that card isn't too solid either. LOL Smash is the only person who will say it is.
Last edited by Amit; August 31st, 2007 at 01:37 PM.
Damn this game looks good. I might just have to buy it.
Wow, you make me want to get out of the game development industry. My games are going to have enemies in them. . It's just a clone of all other games.
The nanosuit is just plot to match gameplay elements. I fail to see how you can find customizable weapons cool, yet not understand how instantly changing your attributes will make it different from any other shooter.
So you're saying an event system, real time attribute changes, and zero-gravity combat isn't anything new for a fps? Crysis will only be as linear as the world geometry. I mean, you need to go across the levels to move through the game, but that's a given as with any multi-level game. You can play through it once and do event A then play it again and play event B instead.If you strip away the distructable envrionments, amazing graphics and the overall 'nice look', then it hasn't brought much to the table so far.
For example, I just finished bioshock. It was a great game. A tad more linear than I was expecting, but it had an excellent storyline (u have to play it to understand, or go check out spoilers...). The combat was extremely open. It could be crafted to be extremely monotonous, or u do some crazy shit (-enrage a guy in a crowd -set another on fire -throw ~3 waves of bees at the rest of the lot).
I didn't like some parts of the game, it wasn't perfect, but it was good enough.
Why are you even talking. You dont even know enough about the game to describe the features, yet you talk about the hardware requirements and say it's entirely graphics? I could have sworn the procedural animations, water, long distance view, physics, modular vehicle damage, etc. had something to do with it.Crysis will be pretty close to good enough, but in the end, it just wont cut it. It'll sell, hell I might be playing it one day, but it just relies on graphics way too much.
Lol, a mac couldnt even touch crysis. And its a games for windows game, let alone it uses dx10.
The game will scale back at least two years to hardware. Granted, the Mac actually had higher end hardware of whatever generation it was in (read NOT an X1300), it would run it fine in boot camp. It does use DX10, but it will also run in DX9. DX10 and DX9 users will be able to play together (although the DX10 users will have the game run in DX9 mode). The problem with Cryengine2 and Mac is OpenGL. The engine's already been licensed to at least two companies, so we would have heard of Open GL support already. It would be one of their main selling points.
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