Mind the bump and double post, but I have the multiplayer hotfix. I will update this with the board vehicle and animations so you no longer have to make them, unless you want to improve on my sucky animations.
Here's the hotfix:
Code:(script startup Jay_is_very_lazy (object_create_anew board1) ) (script continuous no_random_collision (object_set_collideable board1 false) ) (script continuous hijack_attaches (objects_attach ghostie1 "frame hull" board1 "frame hull") (objects_detach ghostie1 board1) ) (script continuous hijack_Ghostie1_empty_player0 (sleep_until (if (vehicle_test_seat ghostie1 "driver" (unit (vehicle_driver ghostie1))) false)) (sleep_until (if (vehicle_test_seat board1 "driver" (unit (list_get (players) 0))) true)) (begin (unit_exit_vehicle (unit (vehicle_driver board1))) (vehicle_load_magic ghostie1 "driver" (unit (list_get (players) 0))) ) ) (script continuous hijack_Ghostie1_full_player0 (sleep_until (if (vehicle_test_seat ghostie1 "driver" (unit (vehicle_driver ghostie1))) true)) (sleep_until (if (vehicle_test_seat board1 "driver" (unit (list_get (players) 0))) true)) (begin (unit_exit_vehicle (unit (vehicle_driver board1))) (unit_exit_vehicle (unit (vehicle_driver ghostie1))) (vehicle_load_magic ghostie1 "driver" (unit (list_get (players) 0))) ) ) (script continuous hijack_Ghostie1_empty_player1 (sleep_until (if (vehicle_test_seat ghostie1 "driver" (unit (vehicle_driver ghostie1))) false)) (sleep_until (if (vehicle_test_seat board1 "driver" (unit (list_get (players) 1))) true)) (begin (unit_exit_vehicle (unit (vehicle_driver board1))) (vehicle_load_magic ghostie1 "driver" (unit (list_get (players) 1))) ) ) (script continuous hijack_Ghostie1_full_player1 (sleep_until (if (vehicle_test_seat ghostie1 "driver" (unit (vehicle_driver ghostie1))) true)) (sleep_until (if (vehicle_test_seat board1 "driver" (unit (list_get (players) 1))) true)) (begin (unit_exit_vehicle (unit (vehicle_driver board1))) (unit_exit_vehicle (unit (vehicle_driver ghostie1))) (vehicle_load_magic ghostie1 "driver" (unit (list_get (players) 1))) ) ) (script continuous hijack_Ghostie1_empty_player2 (sleep_until (if (vehicle_test_seat ghostie1 "driver" (unit (vehicle_driver ghostie1))) false)) (sleep_until (if (vehicle_test_seat board1 "driver" (unit (list_get (players) 2))) true)) (begin (unit_exit_vehicle (unit (vehicle_driver board1))) (vehicle_load_magic ghostie1 "driver" (unit (list_get (players) 2))) ) ) (script continuous hijack_Ghostie1_full_player2 (sleep_until (if (vehicle_test_seat ghostie1 "driver" (unit (vehicle_driver ghostie1))) true)) (sleep_until (if (vehicle_test_seat board1 "driver" (unit (list_get (players) 2))) true)) (begin (unit_exit_vehicle (unit (vehicle_driver board1))) (unit_exit_vehicle (unit (vehicle_driver ghostie1))) (vehicle_load_magic ghostie1 "driver" (unit (list_get (players) 2))) ) ) (script continuous hijack_Ghostie1_empty_player3 (sleep_until (if (vehicle_test_seat ghostie1 "driver" (unit (vehicle_driver ghostie1))) false)) (sleep_until (if (vehicle_test_seat board1 "driver" (unit (list_get (players) 3))) true)) (begin (unit_exit_vehicle (unit (vehicle_driver board1))) (vehicle_load_magic ghostie1 "driver" (unit (list_get (players) 3))) ) ) (script continuous hijack_Ghostie1_full_player3 (sleep_until (if (vehicle_test_seat ghostie1 "driver" (unit (vehicle_driver ghostie1))) true)) (sleep_until (if (vehicle_test_seat board1 "driver" (unit (list_get (players) 3))) true)) (begin (unit_exit_vehicle (unit (vehicle_driver board1))) (unit_exit_vehicle (unit (vehicle_driver ghostie1))) (vehicle_load_magic ghostie1 "driver" (unit (list_get (players) 3))) ) ) (script continuous hijack_Ghostie1_empty_player4 (sleep_until (if (vehicle_test_seat ghostie1 "driver" (unit (vehicle_driver ghostie1))) false)) (sleep_until (if (vehicle_test_seat board1 "driver" (unit (list_get (players) 4))) true)) (begin (unit_exit_vehicle (unit (vehicle_driver board1))) (vehicle_load_magic ghostie1 "driver" (unit (list_get (players) 4))) ) ) (script continuous hijack_Ghostie1_full_player4 (sleep_until (if (vehicle_test_seat ghostie1 "driver" (unit (vehicle_driver ghostie1))) true)) (sleep_until (if (vehicle_test_seat board1 "driver" (unit (list_get (players) 4))) true)) (begin (unit_exit_vehicle (unit (vehicle_driver board1))) (unit_exit_vehicle (unit (vehicle_driver ghostie1))) (vehicle_load_magic ghostie1 "driver" (unit (list_get (players) 4))) ) ) (script continuous hijack_Ghostie1_empty_player5 (sleep_until (if (vehicle_test_seat ghostie1 "driver" (unit (vehicle_driver ghostie1))) false)) (sleep_until (if (vehicle_test_seat board1 "driver" (unit (list_get (players) 5))) true)) (begin (unit_exit_vehicle (unit (vehicle_driver board1))) (vehicle_load_magic ghostie1 "driver" (unit (list_get (players) 5))) ) ) (script continuous hijack_Ghostie1_full_player5 (sleep_until (if (vehicle_test_seat ghostie1 "driver" (unit (vehicle_driver ghostie1))) true)) (sleep_until (if (vehicle_test_seat board1 "driver" (unit (list_get (players) 5))) true)) (begin (unit_exit_vehicle (unit (vehicle_driver board1))) (unit_exit_vehicle (unit (vehicle_driver ghostie1))) (vehicle_load_magic ghostie1 "driver" (unit (list_get (players) 5))) ) ) (script continuous hijack_Ghostie1_empty_player6 (sleep_until (if (vehicle_test_seat ghostie1 "driver" (unit (vehicle_driver ghostie1))) false)) (sleep_until (if (vehicle_test_seat board1 "driver" (unit (list_get (players) 6))) true)) (begin (unit_exit_vehicle (unit (vehicle_driver board1))) (vehicle_load_magic ghostie1 "driver" (unit (list_get (players) 6))) ) ) (script continuous hijack_Ghostie1_full_player6 (sleep_until (if (vehicle_test_seat ghostie1 "driver" (unit (vehicle_driver ghostie1))) true)) (sleep_until (if (vehicle_test_seat board1 "driver" (unit (list_get (players) 6))) true)) (begin (unit_exit_vehicle (unit (vehicle_driver board1))) (unit_exit_vehicle (unit (vehicle_driver ghostie1))) (vehicle_load_magic ghostie1 "driver" (unit (list_get (players) 6))) ) ) (script continuous hijack_Ghostie1_empty_player7 (sleep_until (if (vehicle_test_seat ghostie1 "driver" (unit (vehicle_driver ghostie1))) false)) (sleep_until (if (vehicle_test_seat board1 "driver" (unit (list_get (players) 7))) true)) (begin (unit_exit_vehicle (unit (vehicle_driver board1))) (vehicle_load_magic ghostie1 "driver" (unit (list_get (players) 7))) ) ) (script continuous hijack_Ghostie1_full_player7 (sleep_until (if (vehicle_test_seat ghostie1 "driver" (unit (vehicle_driver ghostie1))) true)) (sleep_until (if (vehicle_test_seat board1 "driver" (unit (list_get (players) 7))) true)) (begin (unit_exit_vehicle (unit (vehicle_driver board1))) (unit_exit_vehicle (unit (vehicle_driver ghostie1))) (vehicle_load_magic ghostie1 "driver" (unit (list_get (players) 7))) ) ) (script continuous hijack_Ghostie1_empty_player8 (sleep_until (if (vehicle_test_seat ghostie1 "driver" (unit (vehicle_driver ghostie1))) false)) (sleep_until (if (vehicle_test_seat board1 "driver" (unit (list_get (players) 8))) true)) (begin (unit_exit_vehicle (unit (vehicle_driver board1))) (vehicle_load_magic ghostie1 "driver" (unit (list_get (players) 8))) ) ) (script continuous hijack_Ghostie1_full_player8 (sleep_until (if (vehicle_test_seat ghostie1 "driver" (unit (vehicle_driver ghostie1))) true)) (sleep_until (if (vehicle_test_seat board1 "driver" (unit (list_get (players) 8))) true)) (begin (unit_exit_vehicle (unit (vehicle_driver board1))) (unit_exit_vehicle (unit (vehicle_driver ghostie1))) (vehicle_load_magic ghostie1 "driver" (unit (list_get (players) 8))) ) ) (script continuous hijack_Ghostie1_empty_player9 (sleep_until (if (vehicle_test_seat ghostie1 "driver" (unit (vehicle_driver ghostie1))) false)) (sleep_until (if (vehicle_test_seat board1 "driver" (unit (list_get (players) 9))) true)) (begin (unit_exit_vehicle (unit (vehicle_driver board1))) (vehicle_load_magic ghostie1 "driver" (unit (list_get (players) 9))) ) ) (script continuous hijack_Ghostie1_full_player9 (sleep_until (if (vehicle_test_seat ghostie1 "driver" (unit (vehicle_driver ghostie1))) true)) (sleep_until (if (vehicle_test_seat board1 "driver" (unit (list_get (players) 9))) true)) (begin (unit_exit_vehicle (unit (vehicle_driver board1))) (unit_exit_vehicle (unit (vehicle_driver ghostie1))) (vehicle_load_magic ghostie1 "driver" (unit (list_get (players) 9))) ) ) (script continuous hijack_Ghostie1_empty_player10 (sleep_until (if (vehicle_test_seat ghostie1 "driver" (unit (vehicle_driver ghostie1))) false)) (sleep_until (if (vehicle_test_seat board1 "driver" (unit (list_get (players) 10))) true)) (begin (unit_exit_vehicle (unit (vehicle_driver board1))) (vehicle_load_magic ghostie1 "driver" (unit (list_get (players) 10))) ) ) (script continuous hijack_Ghostie1_full_player10 (sleep_until (if (vehicle_test_seat ghostie1 "driver" (unit (vehicle_driver ghostie1))) true)) (sleep_until (if (vehicle_test_seat board1 "driver" (unit (list_get (players) 10))) true)) (begin (unit_exit_vehicle (unit (vehicle_driver board1))) (unit_exit_vehicle (unit (vehicle_driver ghostie1))) (vehicle_load_magic ghostie1 "driver" (unit (list_get (players) 10))) ) ) (script continuous hijack_Ghostie1_empty_player11 (sleep_until (if (vehicle_test_seat ghostie1 "driver" (unit (vehicle_driver ghostie1))) false)) (sleep_until (if (vehicle_test_seat board1 "driver" (unit (list_get (players) 11))) true)) (begin (unit_exit_vehicle (unit (vehicle_driver board1))) (vehicle_load_magic ghostie1 "driver" (unit (list_get (players) 11))) ) ) (script continuous hijack_Ghostie1_full_player11 (sleep_until (if (vehicle_test_seat ghostie1 "driver" (unit (vehicle_driver ghostie1))) true)) (sleep_until (if (vehicle_test_seat board1 "driver" (unit (list_get (players) 11))) true)) (begin (unit_exit_vehicle (unit (vehicle_driver board1))) (unit_exit_vehicle (unit (vehicle_driver ghostie1))) (vehicle_load_magic ghostie1 "driver" (unit (list_get (players) 11))) ) ) (script continuous hijack_Ghostie1_empty_player12 (sleep_until (if (vehicle_test_seat ghostie1 "driver" (unit (vehicle_driver ghostie1))) false)) (sleep_until (if (vehicle_test_seat board1 "driver" (unit (list_get (players) 12))) true)) (begin (unit_exit_vehicle (unit (vehicle_driver board1))) (vehicle_load_magic ghostie1 "driver" (unit (list_get (players) 12))) ) ) (script continuous hijack_Ghostie1_full_player12 (sleep_until (if (vehicle_test_seat ghostie1 "driver" (unit (vehicle_driver ghostie1))) true)) (sleep_until (if (vehicle_test_seat board1 "driver" (unit (list_get (players) 12))) true)) (begin (unit_exit_vehicle (unit (vehicle_driver board1))) (unit_exit_vehicle (unit (vehicle_driver ghostie1))) (vehicle_load_magic ghostie1 "driver" (unit (list_get (players) 12))) ) ) (script continuous hijack_Ghostie1_empty_player13 (sleep_until (if (vehicle_test_seat ghostie1 "driver" (unit (vehicle_driver ghostie1))) false)) (sleep_until (if (vehicle_test_seat board1 "driver" (unit (list_get (players) 13))) true)) (begin (unit_exit_vehicle (unit (vehicle_driver board1))) (vehicle_load_magic ghostie1 "driver" (unit (list_get (players) 13))) ) ) (script continuous hijack_Ghostie1_full_player13 (sleep_until (if (vehicle_test_seat ghostie1 "driver" (unit (vehicle_driver ghostie1))) true)) (sleep_until (if (vehicle_test_seat board1 "driver" (unit (list_get (players) 13))) true)) (begin (unit_exit_vehicle (unit (vehicle_driver board1))) (unit_exit_vehicle (unit (vehicle_driver ghostie1))) (vehicle_load_magic ghostie1 "driver" (unit (list_get (players) 13))) ) ) (script continuous hijack_Ghostie1_empty_player14 (sleep_until (if (vehicle_test_seat ghostie1 "driver" (unit (vehicle_driver ghostie1))) false)) (sleep_until (if (vehicle_test_seat board1 "driver" (unit (list_get (players) 14))) true)) (begin (unit_exit_vehicle (unit (vehicle_driver board1))) (vehicle_load_magic ghostie1 "driver" (unit (list_get (players) 14))) ) ) (script continuous hijack_Ghostie1_full_player14 (sleep_until (if (vehicle_test_seat ghostie1 "driver" (unit (vehicle_driver ghostie1))) true)) (sleep_until (if (vehicle_test_seat board1 "driver" (unit (list_get (players) 14))) true)) (begin (unit_exit_vehicle (unit (vehicle_driver board1))) (unit_exit_vehicle (unit (vehicle_driver ghostie1))) (vehicle_load_magic ghostie1 "driver" (unit (list_get (players) 14))) ) ) (script continuous hijack_Ghostie1_empty_player15 (sleep_until (if (vehicle_test_seat ghostie1 "driver" (unit (vehicle_driver ghostie1))) false)) (sleep_until (if (vehicle_test_seat board1 "driver" (unit (list_get (players) 15))) true)) (begin (unit_exit_vehicle (unit (vehicle_driver board1))) (vehicle_load_magic ghostie1 "driver" (unit (list_get (players) 15))) ) ) (script continuous hijack_Ghostie1_full_player15 (sleep_until (if (vehicle_test_seat ghostie1 "driver" (unit (vehicle_driver ghostie1))) true)) (sleep_until (if (vehicle_test_seat board1 "driver" (unit (list_get (players) 15))) true)) (begin (unit_exit_vehicle (unit (vehicle_driver board1))) (unit_exit_vehicle (unit (vehicle_driver ghostie1))) (vehicle_load_magic ghostie1 "driver" (unit (list_get (players) 15))) ) )






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