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Thread: Possibilities for a H3 Snowbound-type forcefield for HaloCE

  1. #51

    Re: Possibilities for a H3 Snowbound-type forcefield for HaloCE

    woo. nicely done choking. but for some reason when ever i tried using bipeds for objects they just never worked right maybe i f'd up the collision or somethin i dunno. nice job though
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  2. #52
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    Re: Possibilities for a H3 Snowbound-type forcefield for HaloCE

    Quote Originally Posted by ironclad View Post
    or you can set invisible bipeds with infinite hp and the biped-pass through flag on and give them a high weight so they cant fly away
    How do you do that? Just wondering. Like is there instrucions of how to do this?
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  3. #53
    The Unpredictable KntTader's Avatar
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    Wink Re: Possibilities for a H3 Snowbound-type forcefield for HaloCE

    Quote Originally Posted by Choking Victim View Post
    lol, its fine pengy. i actually just tried this, took literally 5 seconds to get it working, and it works like a dream. ill post a video.

    EDIT: http://useruploads.mythica.org/view/h3_shield.wmv.html

    sadly vehicles still go through, but if the enterance is as narrow as that, thenyou could probably write up a script testing if a player in a vehicle is in a trigger volume at the enterance, and if there is, then create an object that has full collision to everything.

    Another method to make the shield would be to create a piece of scenery with full collision and everything, then place it in the map, write a script using the (object_set_collideable <object> <boolean>) command, and make it false. thats probably your best bet so far, itll save a small amount of tagspace.

    EDIT 2: ding ding we have a winner

    that was the above method, with the set collidable script.

    I wonder if your scripts could work for the bubble sheild too?
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  4. #54
    chilango Con's Avatar
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    Re: Possibilities for a H3 Snowbound-type forcefield for HaloCE

    Nice work Choking Victim
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  5. #55

    Re: Possibilities for a H3 Snowbound-type forcefield for HaloCE

    Quote Originally Posted by KntTader View Post
    I wonder if your scripts could work for the bubble sheild too?
    well, idk if its possible to do it with the bubble shield, since you can't really name a spawned object. but CAD came up with a good method for the bubble shield using garbage tags.
    Thanks conscars
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  6. #56
    Alive malolo420's Avatar
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    Re: Possibilities for a H3 Snowbound-type forcefield for HaloCE

    Does it sync online though?
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  7. #57

    Re: Possibilities for a H3 Snowbound-type forcefield for HaloCE

    Yes.
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  8. #58

    Re: Possibilities for a H3 Snowbound-type forcefield for HaloCE

    Quote Originally Posted by malolo420 View Post
    Does it sync online though?
    Um... it's a shield. It doesn't move
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  9. #59

    Re: Possibilities for a H3 Snowbound-type forcefield for HaloCE

    but the point is, a shield doesn't move, and you can't break it. It stays there no matter what. That's rather like asking if a wall syncs.
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