lol, its fine pengy. i actually just tried this, took literally 5 seconds to get it working, and it works like a dream. ill post a video.
EDIT:
http://useruploads.mythica.org/view/h3_shield.wmv.html
sadly vehicles still go through, but if the enterance is as narrow as that, thenyou could probably write up a script testing if a player in a vehicle is in a trigger volume at the enterance, and if there is, then create an object that has full collision to everything.
Another method to make the shield would be to create a piece of scenery with full collision and everything, then place it in the map, write a script using the (object_set_collideable <object> <boolean>) command, and make it false. thats probably your best bet so far, itll save a small amount of tagspace.
EDIT 2:
ding ding we have a winner
that was the above method, with the set collidable script.
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