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Thread: Textures don't compile together with BSP

  1. #1
    got blood on his suit MNC's Avatar
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    Textures don't compile together with BSP

    I've got a BSP with textures on it, TIF files, but as soon as I export and compile the bsp it'll be a white bsp with no texture whatsoever. Radiosity was ran.
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  2. #2

    Re: Textures don't compile together with BSP

    Uhh... you have to compile the textures into .bitmap files and use the shader files for them to show up ingame. The only thing the model holds are the UVs of the texture, not the actual texture and some more stuff.
    Last edited by Skyline; September 26th, 2007 at 06:03 PM.
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  3. #3

    Re: Textures don't compile together with BSP

    Make sure that you made the correct type of shaders for each bitmap created by tool.
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  4. #4
    chilango Con's Avatar
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    Re: Textures don't compile together with BSP

    Check out my H2V Wiki article on making shader collections:
    http://www.h2ek.com/wiki/index.php?t...er_collections

    Ignore this, I thought I was in the H2V section for some reason :awesome:

    Once you have shaders corresponding to the sub-materials in your map, you'll have to compile your .tiff's into .bitmap tags for use in the shaders.
    Last edited by Con; September 26th, 2007 at 07:14 PM.
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  5. #5
    Is bad, really bad SMASH's Avatar
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    Re: Textures don't compile together with BSP

    Quote Originally Posted by Conscars View Post
    Check out my H2V Wiki article on making shader collections:
    http://www.h2ek.com/wiki/index.php?t...er_collections

    Once you have shaders corresponding to the sub-materials in your map, you'll have to compile your .tiff's into .bitmap tags for use in the shaders.
    I believe this problem is for CE since it's in the CE section. What I'd do is that I would check the shaders on the BSP, open each one individually and make sure that you have a BASE MAP linked to that appropriate .BITMAP. That's all it takes.
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  6. #6
    chilango Con's Avatar
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    Re: Textures don't compile together with BSP

    Quote Originally Posted by SMASH View Post
    I believe this problem is for CE since it's in the CE section. What I'd do is that I would check the shaders on the BSP, open each one individually and make sure that you have a BASE MAP linked to that appropriate .BITMAP. That's all it takes.
    oshit. got lost, haha
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