Page 7 of 7 FirstFirst ... 5 6 7
Results 61 to 69 of 69

Thread: September 22nd (ATTN: Tools)

  1. #61
    Kid in the Hall Kornman00's Avatar
    Join Date
    Sep 2006
    Location
    ◕‿◕, ┌( ಠ_ಠ)┘
    Posts
    3,130

    Re: September 22nd (ATTN: Tools)

    While I do like that idea, I don't think people would actually do it :-/
    Reply With Quote

  2. #62
    Senior Member Patrickssj6's Avatar
    Join Date
    Oct 2006
    Location
    'schland
    Posts
    3,838

    Re: September 22nd (ATTN: Tools)

    Quote Originally Posted by Kornman00 View Post
    While I do like that idea, I don't think people would actually do it :-/
    I'd donate my body...Mannheim?
    Reply With Quote

  3. #63
    Kid in the Hall Kornman00's Avatar
    Join Date
    Sep 2006
    Location
    ◕‿◕, ┌( ಠ_ಠ)┘
    Posts
    3,130

    Re: September 22nd (ATTN: Tools)

    >_<
    Reply With Quote

  4. #64
    Is bad, really bad SMASH's Avatar
    Join Date
    Nov 2006
    Location
    Chi Town
    Posts
    817

    Re: September 22nd (ATTN: Tools)

    Quote Originally Posted by Kornman00 View Post
    While I do like that idea, I don't think people would actually do it :-/
    I'd donate if you answered my question .

    Seriously, set a paypal.

    Quote Originally Posted by SMASH View Post
    Are animations going to be doable soon?
    Reply With Quote

  5. #65
    Kid in the Hall Kornman00's Avatar
    Join Date
    Sep 2006
    Location
    ◕‿◕, ┌( ಠ_ಠ)┘
    Posts
    3,130

    Re: September 22nd (ATTN: Tools)

    I r overlooked that one


    IDK, get ghost to come back from away-from-virtual-life and then we'll talk,
    Reply With Quote

  6. #66
    HCE Information Library Kirby_422's Avatar
    Join Date
    Dec 2006
    Location
    Vernon, BC, Canada
    Posts
    103

    Re: September 22nd (ATTN: Tools)

    Quote Originally Posted by KIWIDOGGIE View Post
    (also why cant we make and play with custom vehicles?, Some people say it cant be done but its very strange)
    you cant realy do that good a custom models in H2V last time I checked, so unless jahrain has a beter converter, you'll be left with vehicle mods, like mb attach 30 turrets to a warthog in the .model file lol
    Reply With Quote

  7. #67
    Kid in the Hall Kornman00's Avatar
    Join Date
    Sep 2006
    Location
    ◕‿◕, ┌( ಠ_ಠ)┘
    Posts
    3,130

    Re: September 22nd (ATTN: Tools)

    I don't steal. Especially from strangers :-/

    It can be done.
    Reply With Quote

  8. #68
    Senior Member Patrickssj6's Avatar
    Join Date
    Oct 2006
    Location
    'schland
    Posts
    3,838

    Re: September 22nd (ATTN: Tools)

    Quote Originally Posted by Kornman00 View Post
    It can be done.


    Make a KornMobile,get it ingame and make a screenshot. With your ubber modeling skills, I wanna see how your maize-ride looks like.
    Reply With Quote

  9. #69

    Re: September 22nd (ATTN: Tools)

    Quote Originally Posted by KIWIDOGGIE View Post
    I would like to see it, because when i make a Warthog mod to just change it to look like a shee or a shee to look like a hog it wont show up in the Halo 2 Custom maps, but shows in h2sapian.exe
    You need to change all the directories just like in halo 1. Only for halo 2 the warthog's tags are in the shared map file along with all the other vehicles.
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •