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Thread: ironclad requires criticism once again

  1. #11
    Taiko Drums = Win
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    Re: ironclad requires criticism once again

    Coolie, might help me too. But what is this "-67" frame that I'm supposed to know of? Is it just for Source or does it apply for CE too?
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  2. #12

    Re: ironclad requires criticism once again

    I use negative keyframes to "store" poses that I know I will reuse in the future.
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  3. #13
    Taiko Drums = Win
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    Re: ironclad requires criticism once again

    Ahhhhh, I see.
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  4. #14
    Senior Member ICEE's Avatar
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    Re: ironclad requires criticism once again

    tell, me, which movement in general looks unnatural? it seems to me that most of them are fine, (im working on how he brings the rifle to the reloading position) but i need specifics.
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  5. #15
    Senior Member ICEE's Avatar
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    Re: ironclad requires criticism once again

    forgive me for doubleposting, but ive just uploaded an updated reload. it is signifigantly faster, and i did my best to understand and fix the rest of the criticism
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  6. #16
    Senior Member teh lag's Avatar
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    Re: ironclad requires criticism once again

    They're not fine. There's no in-between motion. The gun stays perfectly still, with minimal variation in movement between "events." (mag in, mag out, etc). You need flowing movement, because no human can hold things so rigidly. I strongly suggest you look at that tutorial and take some pointers from how the person animates, it WILL help.
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