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Thread: Modeling question

  1. #1
    Shit. Mass's Avatar
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    Modeling question

    Are you asking how to make it look like glass in max so as not to be confuse about whats what; or are you asking how to make a glass shader?

    If its about max, then go into materials, make two materials, one should be for your clay color, the other the glass. Go into the glass material's menu. Make the diffuse a lightish blue, go over to opacity and set it to 20 or so, then check the double sided box. That will look like glass, and it should help with modeling; I'm sure someone else will tell you how to get glass in-game.

    E: model it facing either way, its double sided.
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  2. #2

    Re: Modeling question

    Model the glass one-sided (just a plane).

    Use a double-sided material symbol ( % ), and optionally a breakable surface symbol ( - ).
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  3. #3

    Re: Modeling question

    Quote Originally Posted by n00b1n8R View Post
    I understand the MC is 70 units tall standing.
    1: is that true?
    2: how tall is the MC crouching?
    3: how high does the MC jump (on a normal jump)
    4: how high does the MC jump on a crouch jump?

    thanks again in advance.
    1)Is that true?:Yes, MC's Height is 70.127 when standing and 65.11 when running I think
    2)how tall is the MC crouching?:MC crouch height is 42.455 and 50-65 if you want a tunnel for him to crouch through.
    3)how high does the MC jump (on a normal jump)?:Normal jump is 80 units
    4)how high does the MC jump on a crouch jump?:Crouch jump is 99 units

    Thanks in advance: your welcome
    Last edited by OmegaDragon; October 24th, 2007 at 02:22 PM.
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  4. #4
    got blood on his suit MNC's Avatar
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    Re: Modeling question

    You can also import the gbxmodel for reference.
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  5. #5
    Chasing Meteors Sever's Avatar
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    Re: Modeling question

    1. Length/width/height of a warthog?
    2. " " " of a Scorpion?
    3. " " " of a Ghost?

    Thanks.

    e: I cant import - I'm using gmax. If anyone has a link to a gmax reference model though, thanks as well.
    Last edited by Sever; October 25th, 2007 at 01:27 PM.
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  6. #6

    Re: Modeling question

    I'm using gmax. If anyone has a link to a gmax reference model though, thanks as well.
    Biped Reference Models Pack (3DS)
    http://hce.halomaps.org/index.cfm?pg=3&fid=2571

    Vehicle Reference Models Pack (3ds)
    http://hce.halomaps.org/index.cfm?pg=3&fid=2572

    Weapons Reference Models Pack (3DS)
    http://hce.halomaps.org/index.cfm?pg=3&fid=2573

    All can be imported into Gmax.
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  7. #7
    Chasing Meteors Sever's Avatar
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    Re: Modeling question

    Thanks and +rep! Gotta scale everything up now...
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  8. #8
    Video Editor Gamerkd16's Avatar
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    Re: Modeling question

    Not to mention ALL of this is in the HEK:

    (length(depth) x width x height)

    Full Height (Standing): 18.418 x 29.828 x 70.127
    Height (Ready Pose):
    28.198 x 39.376 x 65.11
    Crouched:
    43.372 x 30.719 x 42.455

    Warthog (Standard and Rocket Launcher Variant) 191.766 x 134.0 x 104.264
    Ghost
    137.967 x 144.484 x 57.926
    Banshee (open cockpit)
    181.368 x 223.696 x 158.011
    Scorpion 330.661 x 200.49 x 134.61
    Shade Plasma Turret 144.035 x 84.424 x 86.98

    This is the maximum height that an object can be while still allowing the player to jump on top of it.
    NOTE: Other factors that apply additional velocity to the player may affect this value. The approximate values listed assume the player at standard running speed.

    Crouched (Walking): 76
    Standing (Running): 80
    Crouch Jump (Run,Jump,Crouch): 99

    This is the maximum distance that can be between geometry or objects that are at the same height while still allowing the player to jump from one object to the other.

    Crouched (Walking): 136
    Standing (Running): 312
    Crouch Jump (Run,Jump,Crouch):
    330
    Try reading it people...
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