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Thread: Halo 2 Bug/Request Submission Thread

  1. #151

    Re: Halo 2 Bug/Request Submission Thread

    Quote Originally Posted by Syuusuke View Post
    Actually that would be a request also: Smart text that contrasts against the background =D
    That, and it could just say [TEAM] before team messages, [PRIVATE], and say nothing before global chat
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  2. #152
    Co-director of -D2D- [EJ] Bean's Avatar
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    Re: Halo 2 Bug/Request Submission Thread

    Being able to type T & Y to differenciate between who your talking to, instead of the whole '/team' would be cool.
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  3. #153

    Re: Halo 2 Bug/Request Submission Thread

    So hows that update coming? I recently got a Xbox 360 Controller update, which reminded me about H2V.
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  4. #154
    Senior Membe Syuusuke's Avatar
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    Re: Halo 2 Bug/Request Submission Thread

    Bean, you can do that. You can assign team, global chats.

    The updates comes when it comes along, who knows when, soon is probably the answer.

    Request: Less laggy-ness when using the LIVE Guide AND browsing through the LIVE Game lobby, please?

    There was something else I thought was pretty important...geez

    ---
    Ok, I KNOW this has been mentioned:

    PLEASE PLEASE Limit the # of Delays each player can delay...AND PLEASE put up an indicator on who delayed it (especially on dedicated servers) so we know who to reprimand =D, but the # of limits on delay is a DEFINITE...please?
    Last edited by Syuusuke; October 8th, 2007 at 08:33 PM.
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  5. #155
    おはようございます klange's Avatar
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    Re: Halo 2 Bug/Request Submission Thread

    Postgame Carnage Report XML files are horribly inaccurate and have quite a few problems.
    1. Sometimes, in team games, places aren't recorded properly
    2. In games with two teams, non blue/red teams' players do not have a team value. This and the above make it impossible determine who was on what team in a game of say, pink and yellow.
    3. PCRs are sometimes just plain odd. I have a few on hand that have scores that don't add up even if you consider quitters and suicides / betrayals. Primarily, I have a slayer game where a player has no kills or deaths but has a score of 6.
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