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Thread: [WIP] My SIG P226

  1. #11

    Re: My SIG P226

    Quote Originally Posted by FrostySnowman View Post
    Ok. Thanks very much for the professional advice legionaire45.

    I was not sure before if modeling the inside was relevant to using it in a game.
    What you said is what I got from legionaire45's post.
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  2. #12

    Re: My SIG P226

    I think you guys are starting to go soft on me. Suddenly these threads are a lot less entertaining.
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  3. #13
    got dam forumers.... SnaFuBAR's Avatar
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    Re: My SIG P226

    i just have the hardware blues

    SnaFuhrer mode engaged.

    firstly, your proportions are really really bad. that's what happens when you use a limited amount of references. secondly, holy cow, why is it so flat? you can see clearly that it has many steps in the surfaces, and the grip has some bulges. why is it all so flat like ross' 13 year old girlfriend's chest? lastly... non-planars and poorly cut faces. wow, i'd really love to whallop you upside the head for those.

    all in all, i hope you at least learned control of the important tools. delete this and try again, paying more attention to detail and such.
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  4. #14

    Re: My SIG P226

    that's better.

    but why does everybody say delete it? NEVER DELETE ANYTHING! EVER! Come on, we live in an age where storage is cheap. Dirt cheap. Max files are small. I have hundreds of them all filed away. Why one earth does anyone ever delete anything other than big media files?
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  5. #15

    Re: My SIG P226

    Quote Originally Posted by SnaFuBAR View Post
    i just have the hardware blues

    SnaFuhrer mode engaged.

    firstly, your proportions are really really bad. that's what happens when you use a limited amount of references. secondly, holy cow, why is it so flat? you can see clearly that it has many steps in the surfaces, and the grip has some bulges. why is it all so flat like ross' 13 year old girlfriend's chest? lastly... non-planars and poorly cut faces. wow, i'd really love to whallop you upside the head for those.

    all in all, i hope you at least learned control of the important tools. delete this and try again, paying more attention to detail and such.
    lawl!! I'm still learning
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  6. #16
    Could've Moved Mountains
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    Re: My SIG P226

    Quote Originally Posted by Rob Oplawar View Post
    that's better.

    but why does everybody say delete it? NEVER DELETE ANYTHING! EVER! Come on, we live in an age where storage is cheap. Dirt cheap. Max files are small. I have hundreds of them all filed away. Why one earth does anyone ever delete anything other than big media files?
    Personally I delete stuff that I find shitty because when I have a major criticism of something that makes it worthless I am now forced to make something better then before. It also keeps you from going back to a shitty mesh and starting up from it out of laziness.
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  7. #17

    Re: My SIG P226

    I keep everything, because it's useful to look back on old projects and see how you did something, what you did wrong, and learn from your mistakes. The benefit of having these things still available should you ever need them outweighs the harm of filling up your hard drive marginally faster.
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  8. #18
    Could've Moved Mountains
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    Re: My SIG P226

    Quote Originally Posted by Rob Oplawar View Post
    I keep everything, because it's useful to look back on old projects and see how you did something, what you did wrong, and learn from your mistakes. The benefit of having these things still available should you ever need them outweighs the harm of filling up your hard drive marginally faster.
    Well yeah, thats why I keep all my good stuff xD.

    Let me give an example for my thing: I probably went through 3 to 5 versions of that MP7 up there, but I only have the last one. The other ones reaked of fail, and weren't worth going back to since they were error filled inaccurate messes. However, like you said I do go back to my good MP7 and such and look at it, and probably will do so later since I've gotten really rusty D=.

    /threadjack
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