well, I think I’m going to fix a few of the lighting colors *coughtowercough*
well, can you explain a bit more about the sandy look throughout the interior? mind you that the cavern won't be changing in "feel", but I may change the fountain a bit to make it look better in time.
Just wondering, what random colors in which third picture?
finally about that very purple picture; That’s what happens when you give lighting effects to a texture that is used a lot... I was trying to go for a faint purple which created just a tiny amount of purple, instead it was way too big. That idea got scrapped.
The reason why there are yellow tiles are simple, this was a temple of sorts in this area. That’s the reason for the "ruins" above, the tile that is partially covered by sand, the statue with the spinning object floating in mid air, and the fountain. The glowing pillars are not natural and serve an unknown purpose.
The metal buildings and tower have a different story. It seems between the time the forerunners activated the rings and the humans and covenant landed, something came there and built some sort of outpost. They ripped out the tile and some other buildings that might have been there, leaving the basement and staircases intact. Then they built the buildings on top of these cleared areas. They also seem to have installed teleporters in the ruins, blocking off any entrances to other parts of the ruins buried beneath the sands.
When the forerunners created these ruins, they also created an entrance to other parts of the ring. Unfortunately the path to this area has broken off and leaves what is beyond a total mystery...
EDIT: Just to add, I'm nearing some kind of triangle limit. Past a certain ammout radiosity refuses to run and complains about too many polys (and says to rebuild or something... doesen't work obviously).
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