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Thread: Biped Rigging - Getting it in game

  1. #1
    a bit of the old in-out Roostervier's Avatar
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    Biped Rigging - Getting it in game

    Alright, I have just finished rigging and ODST model. I have linked all the objects so they are linked just like in the cyborg biped, and renamed the bones. I am using bluestreak to export it with weights and such. I have no problems until I have to link the actual model to something. What do I link it to so that it will let it use the cyborg animations and collision model? Thanks.
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  2. #2
    I. am. Jick. Rames.
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    Re: Biped Rigging - Getting it in game

    Uh... the frame mb?
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  3. #3
    a bit of the old in-out Roostervier's Avatar
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    Re: Biped Rigging - Getting it in game

    I wasn't aware the frame was a node in biped rigging, though I will give it a try..
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  4. #4
    Just another noob. tikkshamur's Avatar
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    Re: Biped Rigging - Getting it in game

    May we see a picture of it?
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  5. #5
    a bit of the old in-out Roostervier's Avatar
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    Re: Biped Rigging - Getting it in game

    I will show you a picture, but if you know what you are doig you should be able to tell me.

    http://img263.imageshack.us/img263/2383/odstrig2wr.jpg
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  6. #6

    Re: Biped Rigging - Getting it in game

    You tried looking at the rigged MC for hints? Because there's a bone you have to link it to (from memory), and I don't think it's the pelvis.
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  7. #7
    a bit of the old in-out Roostervier's Avatar
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    Re: Biped Rigging - Getting it in game

    Yes, I have, several times. For starters, I used a biped used for animating. Second, I looked and both the pelvis and the object are unlinked to anything. I also used TheGhost's GBXModel Importer to see, with the same results. Who knows, maybe I over looked something--I will double check.
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