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Thread: 360 degree bitmap

  1. #11
    Senior Member
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    Re: 360 degree bitmap

    Quote Originally Posted by selentic View Post
    I admit I have absolutely no clue what Im saying :|
    It's apparent.
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  2. #12
    The Silent Photographer Zeph's Avatar
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    Re: 360 degree bitmap

    Quote Originally Posted by selentic View Post
    Im not sure if the point got across right or not, but Ill clarify what was being asked a bit. Pretty much taking a 360 degree render of high poly mountains, and then using the bitmap in a sky, so that when the level is played it gives the illusion of high poly mountains far away, but they are really just a bitmap.

    I admin I have absolutely no clue what Im saying :|
    Why not put a ring in your skybox and apply the render to the UV like you would for any other thing you would stick in a game?
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  3. #13
    Intellektueller Bastinka's Avatar
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    Re: 360 degree bitmap

    F10, change the resolution of the render to make it really wide then apply it to a flipped cylinder in the skybox. Easy as that.

    if dat werkz den plus rep is always nice
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  4. #14
    Could've Moved Mountains
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    Re: 360 degree bitmap

    Use my method but get rid of the skydome (change the background color to something that is similar to your mountains and make sure to save your final files to a format that supports alpha channels). Basically, render out one pass with the cube in a normal configuration and then rotate it 45 degrees and do the same thing. Get those renders, label them and put them into some panorama creating software.

    People do this all the time for Counter Strike, they basically make a ring with nodraw textures all over it and the moutain texture applied to the inner faces facing the level. For halo you just make like an 8 side cylinder the size of the level, flip the faces and apply your mountain texture. Make sure you set the shader to use alpha transparency.
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  5. #15
    Post Apocalyptic Badass Corndogman's Avatar
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    Re: 360 degree bitmap

    I was wondering the same thing too actually. I was thinking maybe you could have a bunch of mountains as separate meshes and render them individually, then put them each on individual planes and add them to a regular sky dome.
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