Just make sure the textures don't look obviously tiled so much, and blend the ground with the cliffs. Add a bit more variation into the geometry, and 100% into the lighting.
Change around the textures yourself as well! Make new shaders, keep it a bit original! Otherwise good start!
Add a snow weather particle, and also thicken the fog. It should be pretty thick because of how the environment looks, and it'll also add some flavor into your map.
i have to say that its a big improvment from your rescent maps and you showed the best of your basic skill in this map. Two thumbs up for you because you show that you cannot give up on a project no matter how it looks you are probably one of my most favorite mapper who can improve really fast with your projects.
I fixed some of the bad cliff areas, made the cliffs have a chamfered like effect out of the ground (I did not chamfer them though), And i moved some verts on the top of the first set of cliffs on the Z axis. Actually I moved all, not some. I may get some pictures if I get alot more done. BTW, I just got back from vacation.
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