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Thread: Hydrom CE

  1. #31
    In a galaxy far far away beele's Avatar
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    Re: Hydrom CE

    Quote Originally Posted by selentic View Post
    The same way you did it before? :|
    All I do is set up my portals (and link them correctly) in 3dsmax, then export the jms file, and compile it with tool. After that I make any changes to shaders and then run a test radiosity. Am I missing something?
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  2. #32
    In a galaxy far far away beele's Avatar
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    Re: Hydrom CE

    Sorry for double post.

    I've finally set up a decent plasma shader (I used some files from halomaps, by arteen I think). That about where the good news ends. The portal problem with geometry that is falling away is still present, and I've not been able to make the RTR work. My main concern is the portalling problem, cause is really messes up the way the map looks. I'm really asking for someone to help me now, because I can't seem to get this fixed, and I will not release a map that has a problem as such. This really is bugging me to hell, and I'm even concerned that it might even close down my project, which I really don't want. So please if you know some things about portalling and fixing problems alike, I hereby ask you to help me.
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  3. #33
    Untruely Bannable~ Inferno's Avatar
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    Re: Hydrom CE

    Optimize the map some and use exact portals instead of regular portals through doorways. That's what i do.
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  4. #34
    is pointing at his post Evil_Monkey's Avatar
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    Re: Hydrom CE

    Make sure you are not intersecting areas that have exactportals with portals. If you need any help pm me.
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