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Thread: You know what. FUCK YOU TOOL.EXE

  1. #1
    Banned LinkandKvel's Avatar
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    You know what. FUCK YOU TOOL.EXE

    Tell me this isn't the dumbest shit.
    Ok so I'm working on tagging the collision model for a hoverboard for wanksta's map. I try to use the original model for complete accuracy.....open edges.....

    Okay I weld the vertices then check that no edges are overlapping therefore making them open if so. All is connected to each other so i run collision again. I get even more open edge errors.

    Hmmmm I figured I'd dumb down the model and get rid of the higher poly parts and make it flat but still the general shape and make sure of no open edges again......still open edge errors....at this point I'm like wtf, forget it and just delete the orginal model....

    THIS IS WHERE SHIT GETS RETARDED...I made a fucking standard box the same size as the hoverboard and didnt change a thing on the box. I figured this has got to work. I run tool and it tells me I have 10 OPEN EDGES now WTF? There's no way a regular box could have open edges.
    Is it possible my tool.exe is corrupt or anything?

    And before you ask all the nodes and model was linked correctly because if they weren't otherwise I wouldn't even get the JMS file.
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  2. #2
    Senior Member teh lag's Avatar
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    Re: You know what. FUCK YOU TOOL.EXE

    Are you using editable polies in the model you're exporting? Especially in collision, tool hates those.
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  3. #3
    Banned LinkandKvel's Avatar
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    Re: You know what. FUCK YOU TOOL.EXE

    Quote Originally Posted by teh lag View Post
    Are you using editable polies in the model you're exporting? Especially in collision, tool hates those.
    Yea I didn't know that would be a problem though. I'll try it.
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