I keep having these strange errors when dynamic light "shines" on the ground texture of my map. Here are some images showing this:
My theory to why this is happening is because the texture isn't aligned to the polygon’s normal (I did a simple Z Alignment UVW map on the ground texture to save time).
If my theory is correct, how can I make the texture align to the polygon's normal without manually mapping each polygon? Would I need to do an "Unwrap UVW"? If I do, should I leave it 'till the end of mapping? The last time I did an unwrap, the map crashed when I tried to export it, but it exported when I didn't do an "Edit Mesh" right after the unwrap.
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