Results 1 to 5 of 5

Thread: UVW Map + dynamic light help

  1. #1
    Senior Member Sasc's Avatar
    Join Date
    Nov 2007
    Posts
    102

    UVW Map + dynamic light help

    I keep having these strange errors when dynamic light "shines" on the ground texture of my map. Here are some images showing this:








    My theory to why this is happening is because the texture isn't aligned to the polygon’s normal (I did a simple Z Alignment UVW map on the ground texture to save time).

    If my theory is correct, how can I make the texture align to the polygon's normal without manually mapping each polygon? Would I need to do an "Unwrap UVW"? If I do, should I leave it 'till the end of mapping? The last time I did an unwrap, the map crashed when I tried to export it, but it exported when I didn't do an "Edit Mesh" right after the unwrap.
    Reply With Quote

  2. #2
    Intellektueller Bastinka's Avatar
    Join Date
    Feb 2007
    Location
    Berlin, Deutschland
    Posts
    2,643

    Re: UVW Map + dynamic light help

    That actually looks pretty cool, but I'm not really sure about it. I don't think it has to do with how you UVW'd the map but more of the tag? Is it a Plasma grenade or a light?
    Reply With Quote

  3. #3
    Senior Member Chewy Gumball's Avatar
    Join Date
    Sep 2006
    Location
    Canada
    Posts
    367

    Re: UVW Map + dynamic light help

    I think it has more to do with the light tag having a conical volume.
    Reply With Quote

  4. #4
    nnh Ifafudafi's Avatar
    Join Date
    Jun 2007
    Location
    Stalker joke goes here
    Posts
    1,374

    Re: UVW Map + dynamic light help

    Something similar to this happened to me, but in a different way.

    While screwing around with bump maps, I tried applying one to the map geometry's shader_environment tag; after that, all the lights started doing what they're doing to you.

    That's probably not what happened to you, but maybe it'll help you figure something else out.
    Reply With Quote

  5. #5
    Senior Member Sasc's Avatar
    Join Date
    Nov 2007
    Posts
    102

    Re: UVW Map + dynamic light help

    Quote Originally Posted by Mr. Ifafudafi View Post
    Something similar to this happened to me, but in a different way.

    While screwing around with bump maps, I tried applying one to the map geometry's shader_environment tag; after that, all the lights started doing what they're doing to you.

    That's probably not what happened to you, but maybe it'll help you figure something else out.
    Thanks for helping me out. It was a problem with the bump map. I hadn't set up the .bitmap tag corectly. The dynamic light now works fine.

    Thanks for your help.
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •