I have to disagree with all of you. I was once on the server with a ping of around 1500 and wasn't lagging at all (and no one was complaining about lag). But I was on a comp with good graphics, which may have made a difference.)
Most netcodes lag up horribly as laggy people are entered. Not so much with Halo, but it does happen (particularly when attempting to shoot him specifically.)
In, for instance, 2142 -- a couple 250 pingers will make movement next-to-impossible on the titans. UT -- high pingers will cause fairly consistent lag across all people. Don't even think about having a lagging in a lockstep netcode. For the most part though, Halo is pretty well laggy regardless of who's got what ping... provided you're not the one with the bad case of limp tubes.
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