You'd need to test that to see, I honestly don't know.
XP or Vista?
Yeah, an Intel Onboard chip can run CS:S on high settings... but it couldn't touch UT3. (Lack of required shader functions)
If it's an ATI X-something or an nVidia Geforce 6-something... it'll play functionally on low settings...
What settings you'll actually end up playing it with depends.
http://files.filefront.com/Unreal+To.../fileinfo.html
And Bioshock actually has higher requirements than UT3. (Excluding mods, you never know how many resources some third party dude will require.)
I believe the map "Shangri La" is on that demo.
It's ~the most computationally-intensive map UT3 has to offer. If you can run it, you'll have no problem with the rest of the game.
Also, if you patch UT3 fully, there are a number of optimizations in the full game that are not in the Beta-Demo. Your performance should slightly increase... but nothing majorly noticeable.
whoa late ass response
It's not the fact that it never got popular.. it's the fact that they focused so much on models and grahpics and custom levels, rather than the HUD and the weapons. They got the weapons ported within the first few months, as well as a few vehicles, but they never worked on the bipedal properties, energy shields, or anything. It was basically UT with a couple Halo weapons and player models.
The only weapons they got ported were the Pistol, the AR, and the Plasma Rifle. And they were all pretty glitchy. Pistol fired too slow, AR pushed corpses around way too much and headshotted (random spray = instant kill). It had potential, but all they focused on were the levels and models and skins rather than functionality. Now it's dead, and they didn't continue the project after UT3 came out.
The guys over at http://runestorm.com/ have given me my fix of a kick ass mod, though. Only two people working on the developement, too.
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