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Thread: Modeled with errors...

  1. #11
    crylancer Cortexian's Avatar
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    Re: Modeled with errors...

    For some reason the sky will not show up in sapien, and tool says that "some shaders were not labeled" or something like that, is anyone up to skinning and exporting this version?

    Hell, I just want it exported, and yes, I ran radiosity...

  2. #12
    Banned LinkandKvel's Avatar
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    Re: Modeled with errors...

    Quote Originally Posted by flyinrooster View Post
    Click on "Import..." and go down to "VRML (.wrl) Files" (or something like that). The beginning is VRML, file type is .wrl. You could also use chimp, by I wouldn't understand why you would (since the other way is better and is already in 3ds max).
    Thanx. + rep

  3. #13
    crylancer Cortexian's Avatar
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    Re: Modeled with errors...

    Quote Originally Posted by Freelancer View Post
    For some reason the sky will not show up in sapien, and tool says that "some shaders were not labeled" or something like that, is anyone up to skinning and exporting this version?

    Hell, I just want it exported, and yes, I ran radiosity...
    Oh and the map is all black and Sapien is spitting out a hell load of errors, I'm going away for a week this Friday for Military Pipeband Honour Band stuff, so I'll get back during spring break (Canadian one btw).

  4. #14
    a bit of the old in-out Roostervier's Avatar
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    Re: Modeled with errors...

    No problem, and if the map is all black, it means a couple of things. Either it doesn't have the right shader, or most likely you ran lightmaps without a sky, or one last thing I could think of: you don't have a +sky material in your skybox/ it's an inside map. If it's an inside map, place some light fixtures with rbg values all of 1 and you would most likely want to use a power of 1 to 10. Then rerun lightmaps.

  5. #15
    Bad hair day... Edward Elrich's Avatar
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    Re: Modeled with errors...

    wow, how pitiful. the thing would have given an exception error over a leaf before the models got fixed. of all the things to get an exception over, it would have HAD to be a leaf.

  6. #16
    crylancer Cortexian's Avatar
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    Re: Modeled with errors...

    I have the sky set, in the scenario tag, and I'm using multiple textures... I wasn't sure on what to set them to in tool, I set most to shader_enviroment (the grass, cliffs, water, and base textures), I set plussky to shader_generic or w/e...

    EDIT: Alright I fiddled with it and got the sky working and stuff, I got to run radiosity and get this message:

    "Radiosity error: degenerate triangle [or triangle with bad uvs] (see blue in error geometry)"

    So I pulled up the wrl in max and I see that it's pointing to the sides of the cliff "bridge", it looks like the texture is streched on the faces, I'm guessing this is unacceptable. Can I just get Sapien to ignore it for now? I really don't care how it looks right now until I can get a good level texture made...
    Last edited by Cortexian; March 22nd, 2007 at 02:53 PM.

  7. #17
    not my real name damn-it! kenney001's Avatar
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    Re: Modeled with errors...

    no you cant. Just select the afflicted faces, and apply a quick uvw box map. That error means the texture is stretched infinately, adn just needs a box map for testing.

  8. #18
    crylancer Cortexian's Avatar
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    Re: Modeled with errors...

    Alright, It's working, finally thanks for your help guys!

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