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Thread: Hyper Drive Upgrade

  1. #1

    Hyper Drive Upgrade

    Anyone who is anyone saw the tutorial for making a "hyper drive" module for a ship/vehicle, which had a lot of chips on it?

    In case you didn't, here it is:

    This video is unable to be displayed because the YouTube video tags were used incorrectly. Please review proper use of the tags here.

    Well, I rewatched that tutorial. I felt it was necessary to "upgrade" it. This time, instead of millions of chips, I said "Let there be Expression!"

    So, here is the Expression...

    Code:
    @name CodeBrain's HyperDrive
    @inputs GPSx GPSy GPSz GPS2x GPS2y GPS2z
    @outputs Jump_X Jump_Y Jump_Z
    @persist Sub Sub2 Sub3 Sub4 Mult Mult2 Mult3 Mult4 Mult5 Mult6 Add Div Div2 Div3 SqRt
    
    Sub = GPSx - GPS2x
    Sub2 = GPSy - GPS2y
    Sub3 = GPSz - GPS2z
    Mult = Sub * Sub
    Mult2 = Sub2 * Sub2
    Mult3 = Sub3 * Sub3
    Add = Mult + Mult2 + Mult3
    SqRt = sqrt(Add)
    Div = Sub / SqRt
    Div2 = Sub2 / SqRt
    Div3 = Sub3 / SqRt
    Mult4 = Div * 2000
    Mult5 = Div2 * 2000
    Mult6 = Div3 * 2000
    Jump_X = Mult4 + GPSx
    Jump_Y = Mult5 + GPSy
    Jump_Z = Mult6 + GPSz
    NOTE:I might of got it wrong, I am currently at school right now. I will update this post when I get back home.

    How to wire:

    You'll need the following:

    2 GPS's
    The Expression
    HoverDrive Controller
    And a Numpad Input.

    Tutorial:

    1. Place first GPS on the front of your prop (Lets use a 1x1 Tile board.), and the second on the back of the prop. (With SmartSnap, this isn't hard.)

    2. Place the Expression somewhere on the 1x1 plate.

    3. Place a Numpad Input somewhere on the 1x1 plate.

    4. Spawn a HoverDrive Controller, and Easy Weld (Or Easy Precision) it to the 1x1 plate.

    5. Wire the GPSx, GPSy, and GPSz inputs to the front GPS.

    6. Wire the GPS2x, GPS2y, and the GPS2z inputs to the back GPS.

    7. Wire the Target_X on the HoverDrive to the Jump_X output.

    8. Wire the Target_Y on the HoverDrive to the Jump_Y output.

    9. Wire the Target_Z on the HoverDrive to the Jump_Z output.

    10. Finally, wire the SetJumpTarget and Jump on the HoverDrive to the Numpad Input.

    Okay, you SHOULD be set. If it does not work, it might be my knowledge on the Hoverdrive. Also it might be the @persist part, I havent checked. I will once I get home.

    If you need help, wire 3 screens (Doesn't matter the name) to the Jump Coordinates (Jump_X, Jump_Y, and Jump_Z), and see what they are.

    Normally, it should be somewhere in 1000 to 5000. It depends on the map size. If it is higher than normal (Say 20000) then something is wrong. You could also use the Debugger tool instead of the screens, I like the screens though

    I hope you enjoyed the tutorial!
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  2. #2
    +rep to cure coronavirus n00b1n8R's Avatar
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    Re: [Garry's Mod: Expression 2] Hyper Drive Upgrade

    The hyperdrive doesn't use half as many chips as the one in that vid O__o

    Also, how is expression 2 different/better than the old one (which I still use)?
    Is it just that it's all written in code (Lua style or what?) or is there extra features?
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  3. #3

    Re: [Garry's Mod: Expression 2] Hyper Drive Upgrade

    Quote Originally Posted by n00b1n8R View Post
    The hyperdrive doesn't use half as many chips as the one in that vid O__o

    Also, how is expression 2 different/better than the old one (which I still use)?
    Is it just that it's all written in code (Lua style or what?) or is there extra features?
    It's the basic route.

    1. Fixed Bugs
    2. More features (Now allowing entity() calls, and more operations
    3. Persist, which makes a value retain a value, but without it taking a Input/Output space (Say if I just moved EVERYTHING from @persist into output. That would take forever to do. With @persist it's all nice and clean.
    4. Upgraded Coding Format

    The thing is with #4, I didnt know how the "If statement" was done. I originally started with Expression 1, as all of us did. I was so used to type "If" instead of "if". In Expression 2, "If" is not an operator, only "if" is.

    Also, equal signs (=) cannot be used in the first part of a if statement (At least, I think so...)

    Final thing. In Expression 2, we use ( ) and { } instead of spaces and ->.
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  4. #4
    am I an oldfag yet? Heathen's Avatar
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    Re: [Garry's Mod: Expression 2] Hyper Drive Upgrade

    thats badass but idgi
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