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Thread: Unreal Engine 1: Chill Out port (WIP)

  1. #11
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: Unreal Engine 1: Chill Out port (WIP)

    This might get me to reinstall UT 99, despite the fact that I'm horrible at it.
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  2. #12

    Re: Unreal Engine 1: Chill Out port (WIP)

    It's all good I usually just dick around in easy botmatches for the most part.

    I might remake a few levels, I was thinking about redoing Longest originally, but I figured ChillOut was more popular and more well known.

    E: 12/31/08

    Updated the file. It's now http://rapidshare.com/files/179130758/DM-ChillOut.zip

    I added my signature Marathon logo/m00kz tag in the level above the teleporter in the main room.
    Last edited by t3h m00kz; January 2nd, 2009 at 03:24 PM.
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  3. #13
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: Unreal Engine 1: Chill Out port (WIP)

    Bamp.

    Quote Originally Posted by p0lar_bear View Post
    This might get me to reinstall UT 99, despite the fact that I'm horrible at it.
    Finally did, rapidshit link is down. Anyone still got this?

    The one in the first post is down but the one over here is up, wtf?
    Last edited by p0lar_bear; May 2nd, 2009 at 12:02 AM.
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  4. #14
    Senior Membe Syuusuke's Avatar
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    Re: Unreal Engine 1: Chill Out port (WIP)

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  5. #15

    Re: Unreal Engine 1: Chill Out port (WIP)

    k done

    editing URLs gets all fucked up
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  6. #16
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: Unreal Engine 1: Chill Out port (WIP)

    I don't know exactly how bot paths work in these maps, but on Average difficulty the bots are fucking retarded on this map.

    I telefragged a fair number of them probably like one second or so after they went through any of the teleporters. Also, there were a few times where they'd spawn and not go anywhere.
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  7. #17

    Re: Unreal Engine 1: Chill Out port (WIP)

    Yeah, bot pathing never got set up lolz
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