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Thread: [Release]Glock 18

  1. #11
    For Auir! ODX's Avatar
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    Re: [Release]Glock 18

    Quote Originally Posted by legionaire45 View Post
    If you need .3ds files I can post those too.
    Could you please do that? +rep if you do. If not, +rep anyway.
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  2. #12
    Could've Moved Mountains
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    Re: [Release]Glock 18

    Quote Originally Posted by ODX View Post
    Could you please do that? +rep if you do. If not, +rep anyway.
    It's attached - the high and low poly should be in glock18.rar. This is my first time exporting out .3ds files, so if you have any issues with the files let me know and I'll try and get you a working copy.
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  3. #13
    Senior Member Hunter's Avatar
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    Re: [Release]Glock 18

    Looks very nice. Good work, +rep
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  4. #14
    For Auir! ODX's Avatar
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    Re: [Release]Glock 18

    Quote Originally Posted by legionaire45 View Post
    It's attached - the high and low poly should be in glock18.rar. This is my first time exporting out .3ds files, so if you have any issues with the files let me know and I'll try and get you a working copy.
    Nope, it worked just fine:

    Great model, was kind of fun to make an origin for what with the detailed indents and what not, even if it is the high-poly model. +rep, good sir.
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  5. #15
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    Re: [Release]Glock 18

    After getting a good nights sleep and playing with the model for a bit I realized that there are a lot of issues and errors with the current model - as it is, the gun wouldn't work. I flew it by a family member who has played with Glock pistols before and he pointed out some other things that can get fixed - they aren't showstoppers but I think I'll fix them anyway. There are also plenty of spots on the low poly that can get cut down and cleaned up better, so I think a version two will probably be posted sometime soon - I'd like to have some normals baked out by the end of the week, even if they aren't particularly good.

    Right now the test normals I've run have turned out kind of crappy - I've played with the projection settings and such but I think it has more to do with the models themselves than anything else, although I'd like to finish UV'ing it first and then seeing what that does for me.
    Last edited by legionaire45; July 7th, 2009 at 04:29 AM.
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  6. #16
    For Auir! ODX's Avatar
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    Re: [Release]Glock 18

    Quote Originally Posted by legionaire45 View Post
    After getting a good nights sleep and playing with the model for a bit I realized that there are a lot of issues and errors with the current model - as it is, the gun wouldn't work.
    Yeah, you sort of didn't make a magazine, so maybe that's why. I just imported one from an fpsbanana pistol I had lying around, but it would be nice if you custom-created one for it.
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  7. #17
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    Re: [Release]Glock 18

    Quote Originally Posted by ODX View Post
    Yeah, you sort of didn't make a magazine, so maybe that's why. I just imported one from an fpsbanana pistol I had lying around, but it would be nice if you custom-created one for it.
    There should be a magazine for both the high and low poly models - I might have forgotten to include it when I exported to .3ds though.

    Sleep deprivation is fun . I'll rar it up later and post mb.
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  8. #18
    Halo fan Dotkito92's Avatar
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    Re: [Release]Glock 18

    Will this be like the Glock 18 in counter strike where you can flick a switch to make it 3 shot burst?
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  9. #19
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    Re: [Release]Glock 18

    If you want to turn it into a weapon skin, then yeah, it will just replace the weapon model.

    I don't really have a goal for it - I just made it to get some practice and to play around with making high poly models. If anything, I'd probably just keep it in full auto and set it up like a machine pistol.

    BTW, due to life and shit, I'm pushing the normal mapping stuff back to a week or two - whenever I have all the stuff on my plate done.
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