After getting a good nights sleep and playing with the model for a bit I realized that there are a lot of issues and errors with the current model - as it is, the gun wouldn't work. I flew it by a family member who has played with Glock pistols before and he pointed out some other things that can get fixed - they aren't showstoppers but I think I'll fix them anyway. There are also plenty of spots on the low poly that can get cut down and cleaned up better, so I think a version two will probably be posted sometime soon - I'd like to have some normals baked out by the end of the week, even if they aren't particularly good.
Right now the test normals I've run have turned out kind of crappy - I've played with the projection settings and such but I think it has more to do with the models themselves than anything else, although I'd like to finish UV'ing it first and then seeing what that does for me.
Last edited by legionaire45; July 7th, 2009 at 04:29 AM.
If you want to turn it into a weapon skin, then yeah, it will just replace the weapon model.
I don't really have a goal for it - I just made it to get some practice and to play around with making high poly models. If anything, I'd probably just keep it in full auto and set it up like a machine pistol.
BTW, due to life and shit, I'm pushing the normal mapping stuff back to a week or two - whenever I have all the stuff on my plate done.
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