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Thread: [WIP] Geomar

  1. #41
    chilango Con's Avatar
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    Re: [WIP] Geomar

    the orangy sand will blend into the light beach sand. Right now it feels too much like danger canyon, and I hate danger canyon >_>

    e: hunter, I can't take credit for that bridge design. I just copied the lightbridge room structure and made a bridge out of it.


    e2: alpha testers found that..

    1. the bases were a little difficult to traverse as paths were narrow.
    2. players need to be encouraged to fight away from the base
    3. vehicles need to be restricted to the beach path
    4. grass underwater is silly
    Last edited by Con; September 4th, 2009 at 11:01 PM.
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  2. #42
    Senior Member Sel's Avatar
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    WHY WASNT I INVITED???

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  3. #43
    The Child Pornographer Ki11a_FTW's Avatar
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    Re: [WIP] Geomar

    because your not in the A team
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  4. #44
    j͆ͪ͟c̓̊͜a̎ͨ̈́ͧṗ̵ ̏ͭ̃sͪ̊͊̒͌̒̏t͗͗ͩͮo̧̊̒̎̽̇̌̋ṗ̸ͪ͑ͩ̐ InnerGoat's Avatar
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    Re: [WIP] Geomar

    looks like a very nice map con keep up teh good work
    Last edited by InnerGoat; September 5th, 2009 at 12:01 AM. Reason: z0r
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  5. #45
    got dam forumers.... SnaFuBAR's Avatar
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    Re: [WIP] Geomar

    right now, combat seems a little restricted to a certain area, like i told you earlier. it was fun, though.
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  6. #46
    . .Wolf™'s Avatar
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    Re: [WIP] Geomar

    Base looks Portent-Deathislandish..or something like that^^
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  7. #47
    Rocket jump! Lateksi's Avatar
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    Re: [WIP] Geomar

    I want to slide down the base tower!
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