Results 1 to 5 of 5

Thread: Custom Scenery

  1. #1
    Senior Member
    Join Date
    Jan 2007
    Location
    Portland, OR
    Posts
    255

    Custom Scenery

    This is starting to piss me off. Im trying to make custom scenery. I made some last year but now I'm having problems. I exported the model and try to make it with tool. When I type "tool model scenery\crate" it doesn't do anything. This is all what the debug says
    Code:
    10.04.09 20:11:29  tool pc 01.00.00.0609 ----------------------------------------------
    10.04.09 20:11:29  reference function: _write_to_error_file
    10.04.09 20:11:29  reference address: 42ca20
    10.04.09 20:11:29  Couldn't read map file './toolbeta.map'
    I made a texture for it and a shader for it. Texture size 512x512

    It makes the collsion model for it but it does not do anything when I try to make the model.
    Reply With Quote

  2. #2
    Back for the Russian Halo p0lar_bear's Avatar
    Join Date
    Sep 2006
    Location
    Connecticut
    Posts
    5,572

    Re: Custom Scenery

    To run that command just like that, your source file should be data\scenery\crate\models\superhigh.jms

    It will compile as tags\scenery\crate\crate.gbxmodel.

    tl;dr: Your model source files need to go into a \models\ subdirectory.

    If it's a detailed model and you want to (e.g. it's not just a test model), consider making LODs for it. The file names tool looks for in a models directory are superhigh, high, medium, low, and superlow.
    Last edited by p0lar_bear; October 5th, 2009 at 03:19 AM.
    Reply With Quote

  3. #3
    Senior Member
    Join Date
    Jan 2007
    Location
    Portland, OR
    Posts
    255

    Re: Custom Scenery

    Thanks for the help. I just realized what I did wrong. All because of a missing letter. The sub folder was named "model" not "models" that's why is wasn't doing anything. It could find the models folder. Sorry its been a while since I done this lol


    One more question.
    How come when I set the material type to wood, it still has the dirt material set.
    Last edited by §partan 8; October 5th, 2009 at 01:39 PM.
    Reply With Quote

  4. #4
    Back for the Russian Halo p0lar_bear's Avatar
    Join Date
    Sep 2006
    Location
    Connecticut
    Posts
    5,572

    Re: Custom Scenery

    I believe that's something you set in the collision tag.
    Reply With Quote

  5. #5
    Senior Member
    Join Date
    Jan 2007
    Location
    Portland, OR
    Posts
    255

    Re: Custom Scenery

    Awesome found it in the collision tag. Thanks for the help.
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •