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Thread: Rigging MC to the UT3 Male skeleton...

  1. #11

    Re: Rigging MC to the UT3 Male skeleton...

    Quote Originally Posted by Malloy View Post
    Whats the deal with custom rigs again?
    You can either:

    1. Size a model to the existing skeletons and have it use the base animations, or
    2. Create your own model with your own skeleton and make an animation set specifically for that model.
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  2. #12
    --- itszutak's Avatar
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    Re: Rigging MC to the UT3 Male skeleton...

    Are the default halo animations formatted in such a way as to make conversion ridiculously difficult? (I imagine so)
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  3. #13

    Re: Rigging MC to the UT3 Male skeleton...

    totally different animation system, you'd only be able to use about half the animations.
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  4. #14

    Re: Rigging MC to the UT3 Male skeleton...

    UT3, if I remember correctly, uses 125 animations per biped skeleton. Not exactly something one could get done in a day... at least not without some pro skills.
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