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Thread: ODST Mods

  1. #41
    Halo Maps Guy
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    Re: So i herd u liek ODST mawds

    Quote Originally Posted by p0lar_bear View Post
    I notice you mention "Halo Game" a bit there. Is that simply Halo: Combat Evolved and Halo: Custom Edition, or does that include the game's engine?.
    If you create an original game and use anyone's commercial game engine without obtaining the proper license for it, the copyright holder of the game engine has the right to prevent you from selling or distributing it because they own the copyright the to software that is intergral to playing it.

    For example Gearbox Software's BIA and new Borderlands games are run on the UT game engine. They have to license the use of the game engine in order to sell and distribute those games.

    There maybe some open source or more specifically MIT or GNU licensed game engines you could use to create an sell an original game but any commercial game engine MUST be licensed for use or else the creation is a fan based creation and you have no rights to its sale or distribution.

    Quote Originally Posted by ShadowSpartan View Post
    What if, rather than using the normal HEK tools, you use tools that you have created yourself to compile the assets into the tag and map formats.
    It doesn't mater what you use. YOu could type one's and zero's into notepad and it wouldn't make a difference. You can't copyright anything for or from the Halo story or game. Period. Regardless of how it is created or made.


    You just can't own this stuff. So just play nice with it.
    Last edited by UXB; October 5th, 2009 at 07:17 PM. Reason: updated with more answers
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  2. #42
    Senior Member KiLLa's Avatar
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    Re: So i herd u liek ODST mawds

    The whole tag system and formats are part of the copyrighted HEK, which all are part of halo, and it's engine, regardless of how you "replicate" the files or tags, your still using their engine, and illegally reverse engineering their engine to even make such a tool...
    dds file format is a whole different story, and is commonly used throughout games, and has it's OWN history...btw dds(DirectDraw Surface) was created BY MICORSOFT... and is part of direct X it's self..look it up...
    So all in all, all your base are belong to them, unless they make it open source(ha yea right)...sooo stop coming up with random wana be loop holes and just read the EULA next time you use mod tools for a gaming engine..
    Last edited by KiLLa; October 6th, 2009 at 04:40 PM.
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  3. #43

    Re: So i herd u liek ODST mawds

    I think you have to separately copyright file formats.
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  4. #44

    Re: So i herd u liek ODST mawds

    Quote Originally Posted by ShadowSpartan View Post
    No modding tools should exist for that matter, but they do.
    Come again?

    I'd imagine the people who developed the game in the first place (or any affiliated company with the proper authority) should be able to distribute modding tools if they want.
    Last edited by t3h m00kz; October 7th, 2009 at 10:06 PM.
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  5. #45
    Sarcastic Bitch
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    Re: So i herd u liek ODST mawds

    Quote Originally Posted by t3h m00kz View Post
    Come again?

    I'd imagine the people who developed the game in the first place (or any affiliated company with the proper authority) should be able to distribute modding tools if they want.
    I wasn't talking about the HEK tools there, I meant tools created by people in the modding community.
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  6. #46

    Re: So i herd u liek ODST mawds

    Oh okay I was like "wait wut" for a second
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