Results 1 to 3 of 3

Thread: Hey modacity how to u compile more than one sprite page or "bitmap"?

  1. #1
    H2SPT ******
    Join Date
    Mar 2009
    Location
    Louisiana
    Posts
    15

    Hey modacity how to u compile more than one sprite page or "bitmap"?

    okay im working on custom sprites and this one is for a paticular particle,I noticed that some of bungies particle bitmaps have more than one texture or sprite page for ex: Charge C Energy has bitmap 0 and bitmap 1.


    So my question is how can I compile 2 or more pages or sprite sheets together cuz tool always makes them seperate bitmaps I dont know how to make them together?

    I already know how to make them,but not how to compile more than one together
    Reply With Quote

  2. #2
    chilango Con's Avatar
    Join Date
    Aug 2006
    Location
    Victoria, BC, Canada
    Posts
    8,397

    Re: Hey modacity how to u compile more than one sprite page or "bitmap"?

    I believe that's under sprite processing in the bitmap tag.
    Reply With Quote

  3. #3
    and Masterz1337 too! Advancebo's Avatar
    Join Date
    May 2008
    Location
    Georgia, USA
    Posts
    2,012

    Re: Hey modacity how to u compile more than one sprite page or "bitmap"?

    -Ok first, get your sprite bitmaps:
    (Note, you are welcome to use these)



    -Next, paste them into one bitmap, then resize it so it fits all the sprites together vertically, but with 1 pixel of pure blue (B:255) around the border, and 1 pixel in between each sprite.



    -Then compile your bitmap.
    -Then in Guerilla, open the bitmap up, and set the "type" to "sprites", and "format" to "explict alpha".
    -Then scroll down to "Sprite Processing", and set the sprite budget size to a size larger than 1 of ur sprites. So in this case, I would set it to 128x128 or 256x256.
    -Then set the sprite budget count to any number, depending on how many sprites you have, and how large your sprite budget is. In this case, I would set it to 1, since I only have 2 sprites.
    -Save the tag, and recompile through tool.

    ----------------------------------------------------------------------------------------------------

    To reference a certain sprite from the multi sprite bitmap, you would need to count it in Photoshop, starting at 0, to the certain sprite you want.



    So if I wanted to use the first sprite, I would set whatever tag is referencing it to "0".

    ----------------------------------------------------------------------------------------------------

    Heres a view of it in Guerilla:
    http://i218.photobucket.com/albums/c...e_guerilla.jpg
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •