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Thread: Importing a 3D grenade from Halo 2 Vista to 3Ds Max - Possible?

  1. #1
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    Importing a 3D grenade from Halo 2 Vista to 3Ds Max - Possible?

    So is there any way I could import a frag grenade from Halo 2 Vista into 3D's max?

    I'm a huge beginner to 3D modeling and I have no idea how the Halo 2 Vista Map Editor works aswell.

    UPDATE: I found this on the internet.

    http://sketchup.google.com/3dwarehou...e666e91f75b336

    The thing is, it only works for Google Sketchup but I want to import into 3Ds MAX.

    Is there anyway I/someone could convert the model to a 3ds MAX user-friendly format?
    Last edited by xExus; October 26th, 2009 at 07:47 PM.
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  2. #2

    Re: Importing a 3D grenade from Halo 2 Vista to 3Ds Max - Possible?

    Yea, I use scripts that are written for 3DS Max (version 8) to import weapons and other objects from Halo into Max. BTW, most objects are imported from Halo CE and Halo 2 (XBox) instead of H2V.

    Here is a tutorial that will help you find the right apps/tools/plugs/scripts:
    http://www.modnexus.com/forums/viewt...4034a970bc455d

    If you find that you still cannot extract the nade yourself then just ask. And again, version 8 of Max is the most compatible. If that is not what you have, there is always the 30-day trial of 3DS Max 8.
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