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Thread: [WIP] B40 Firefight Public Beta

  1. #51
    For Gnomejas sevlag's Avatar
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    Re: [WIP] B40 Firefight Public Beta

    Quote Originally Posted by Inferno View Post
    TBH I didn't really like it. There needs to be a round system or a point system of some kind and and a way to upgrade or buy weapons. Maybe even have it where you can buy a "modified AR" with extra ammo and a "modified shotgun" that shoots 2 pellets at once or something.

    Oh and put the pistol back.
    he will once you stop spawning witches in the goddman safe room
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  2. #52
    Untruely Bannable~ Inferno's Avatar
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    Re: [WIP] B40 Firefight Public Beta

    Quote Originally Posted by sevlag View Post
    he will once you stop spawning witches in the goddman safe room
    Oups, Sorry, I couldn't hear you over the sound of TANK TANK! TANK TANK TANK! TANK! TANK! TANK TANK TANK! PILLS HERE!
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  3. #53
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    Re: [WIP] B40 Firefight Public Beta

    Quote Originally Posted by Inferno View Post
    Oups, Sorry, I couldn't hear you over the sound of TANK TANK! TANK TANK TANK! TANK! TANK! TANK TANK TANK! PILLS HERE!
    and whos fault is that? calm the fuck down louis
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  4. #54
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    Re: [WIP] B40 Firefight Public Beta

    http://www.youtube.com/v/ubibPayNrAY&hl=en&fs=1&

    How the fuck do you make youtube tags work.
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  5. #55
    Buffalo Berry L0d3x's Avatar
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    Re: [WIP] B40 Firefight Public Beta

    Why are you guys going off-topic?
    Regardless, I implemented a feature that tells you how much waves you beat at the end of the game. The end of the game = when you call and get in the extraction pelican. Also added some helpful messages in the map, like when reinforcements are available, etc...
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  6. #56
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    Re: [WIP] B40 Firefight Public Beta

    Put a counter at the bottom right corner.
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  7. #57
    For Gnomejas sevlag's Avatar
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    Re: [WIP] B40 Firefight Public Beta

    Quote Originally Posted by L0d3x View Post
    Why are you guys going off-topic?
    Regardless, I implemented a feature that tells you how much waves you beat at the end of the game. The end of the game = when you call and get in the extraction pelican. Also added some helpful messages in the map, like when reinforcements are available, etc...
    this is good, but tone down the latter waves, i noticed it just turns into a nuts.map cousin, which is annoying

    but other than that i enjoyed playing this and it has raised the bar i think for firefight maps
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  8. #58
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    Re: [WIP] B40 Firefight Public Beta

    I finally got everything I wanted into the map. There is nothing that I'd want to change at this moment. All that is left to do is fix pickup icons and stuff like that.

    I just had a blast, and...



    The map also has checkpoints now, roughly after every 3 waves you survive.
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  9. #59
    For Gnomejas sevlag's Avatar
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    Re: [WIP] B40 Firefight Public Beta

    Quote Originally Posted by L0d3x View Post
    I finally got everything I wanted into the map. There is nothing that I'd want to change at this moment. All that is left to do is fix pickup icons and stuff like that.

    I just had a blast, and...



    The map also has checkpoints now, roughly after every 3 waves you survive.
    yay
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