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Thread: scenery anim help

  1. #11
    Chris chrisk123999's Avatar
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    Re: scenery anim help

    There's a modified one floating around somewhere that lets you change the node checksum for blue streak.
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  2. #12
    Shaka when the walls fell sleepy1212's Avatar
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    Re: scenery anim help

    Quote Originally Posted by chrisk123999 View Post
    There's a modified one floating around somewhere that lets you change the node checksum for blue streak.
    modified exporter?

    oh wait, i lied...i didn't use bluestreak...wtf did i use...it's a separate exporter. like i said though, i used kornman v2 to change the checksum.

    i'm gonna post of vid of this scenery too because it needs to be more betterer.
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  3. #13
    Shaka when the walls fell sleepy1212's Avatar
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    Re: scenery anim help

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  4. #14
    Untruely Bannable~ Inferno's Avatar
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    Re: scenery anim help

    Make the flying hexagons 2-sided. You can check it off in the shader.
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  5. #15
    Shaka when the walls fell sleepy1212's Avatar
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    Re: scenery anim help

    Quote Originally Posted by Inferno View Post
    Make the flying hexagons 2-sided. You can check it off in the shader.
    will do, will do....any ideas on adding some particles...like fireflies i guess?, and anything to make it more hologram-like...this might sound stupid but i'm going for "magically technological"
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