Page 2 of 2 FirstFirst 1 2
Results 11 to 15 of 15

Thread: Cmd Problem

  1. #11
    Could've Moved Mountains
    Join Date
    Sep 2006
    Location
    RIT
    Posts
    3,144

    Re: Cmd Problem

    Quote Originally Posted by Con View Post
    All game textures need to be powers of two. I think the smallest you can have is 4 px, from there it goes 8, 16, 32, etc. Most environment textures you make will be 512 by 512.
    Depends on the game engine - some game engines will accept textures that aren't powers of 2.

    I thought that Halo CE was one of them - isn't the Assault Rifle texture something odd like 640 x 640 pixels?
    Reply With Quote

  2. #12
    Chris chrisk123999's Avatar
    Join Date
    May 2009
    Location
    Florida, USA
    Posts
    646

    Re: Cmd Problem

    Nope, it's 512 x 512.
    Reply With Quote

  3. #13
    chilango Con's Avatar
    Join Date
    Aug 2006
    Location
    Victoria, BC, Canada
    Posts
    8,397

    Re: Cmd Problem

    Quote Originally Posted by legionaire45 View Post
    Depends on the game engine - some game engines will accept textures that aren't powers of 2.

    I thought that Halo CE was one of them - isn't the Assault Rifle texture something odd like 640 x 640 pixels?
    I was just speaking in context and meant Halo by game engine.
    Reply With Quote

  4. #14

    Re: Cmd Problem

    Not all have to be power of 2 either :P
    Reply With Quote

  5. #15
    Taiko Drums = Win
    Join Date
    Sep 2006
    Location
    Longbranch, WA
    Posts
    2,692

    Re: Cmd Problem

    Interface bitmaps don't have to be powers of two, but... that's for HUD stuff, and it's not that hard to convert to powers of two.
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •