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Thread: Cryengine 3 demo

  1. #91
    Conversation Terrorist Pyong Kawaguchi's Avatar
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    Re: Cryengine 3 demo

    Before, the ps3 used 96 mb for system, it was lowered to 74mb as of 1.80, and is now lowered in the 2.80 update, but to my knowledge, it is not known exactly how much yet, but it is close to the 32mb the 360 uses.

    Ps. the ps3 might be getting software backwards compatibility.
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  2. #92
    WACKO!!! Varmint260's Avatar
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    Re: Cryengine 3 demo

    Quote Originally Posted by Pyong Kawaguchi View Post
    Ps. the ps3 might be getting software backwards compatibility.
    Heavy on the MIGHT get it. I've heard so much since I got my PS3 about software b/c that I've given up on b/c being true until Sony themselves come out and say "Hey, we've got working software backwards compatibility with PS2 for all Playstation 3s and it'll be part of firmware 3.00!" I don't believe they've said that.

    As for all this about the PS3, it's definitely true that it takes longer to code for more processor cores (if I remember correctly, though, the PS3's cell processor has one core reserved for XMB, and one disabled, though I can't remember the details). Please correct me if I'm wrong.

    In the end, if they can get a damn good approximation of Crysis visuals at a good, stable frame rate on the consoles, then way to go Crytek!
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  3. #93
    Conversation Terrorist Pyong Kawaguchi's Avatar
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    Re: Cryengine 3 demo

    The ps3 has 8 cores, 7 for game usage, 1 for redundancy, all of them running at 3.2ghz
    Also, sony filed a patent for a formula for software emulation of the ps2 onto the ps3 recently, so the might is a little closer to probably.
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  4. #94
    Senior Member =sw=warlord's Avatar
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    Re: Cryengine 3 demo

    Quote Originally Posted by Pyong Kawaguchi View Post
    The ps3 has 8 cores, 7 for game usage, 1 for redundancy, all of them running at 3.2ghz
    Also, sony filed a patent for a formula for software emulation of the ps2 onto the ps3 recently, so the might is a little closer to probably.
    No.
    Not all of them.
    From what i've read one core runs at 3.2ghz and the rest of the other cores are dependants on that one main core.
    The sub processors spread out of the information.
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  5. #95
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Cryengine 3 demo

    Of course, what you've read has already been proven to be wrong before...but I digress, that is actually correct this time.
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  6. #96
    WACKO!!! Varmint260's Avatar
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    Re: Cryengine 3 demo

    Ahh yes, I'd forgotten that they were calling them SPUs (sub-processing units, I assume?). Still, must make it difficult, writing that many parallel lines of code.

    The PS3 will probably have more graphical difficulties than the 360; every multi-platform game between the two consoles has always looked better on the 360... but if they can make it beautiful and very playable, it's a win for everyone on either console.
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  7. #97
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    Re: Cryengine 3 demo

    this makes me want to buy a new Graphic card
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  8. #98
    Gematria SiriusTexra's Avatar
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    Re: Cryengine 3 demo

    POTY
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  9. #99
    A Loose Screw Phopojijo's Avatar
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    Re: Cryengine 3 demo

    Quote Originally Posted by Varmint260 View Post
    Ahh yes, I'd forgotten that they were calling them SPUs (sub-processing units, I assume?). Still, must make it difficult, writing that many parallel lines of code.

    The PS3 will probably have more graphical difficulties than the 360; every multi-platform game between the two consoles has always looked better on the 360... but if they can make it beautiful and very playable, it's a win for everyone on either console.
    Synergistic Processing Units...

    Basically the Cell is a hyperthreaded (though the IBM equivalent of Intel's little trademark) PowerPC processor with a bunch of little "special" cores around it.

    Think of it like OpenCL -- doing programs that use the CPU and the GPU together... that's basically what Cell is like... in concept.

    ***

    Also, that's because Microsoft
    1) Has more... and continuous... RAM (512+10MB versus 256+256MB)
    2) Has more consoles on the market -- so they spend more time on the product that'll be looked at by more eyeballs
    and
    3) Is closer to the PC architecture... making cross-platform games easier... and developers be able to use prior knowledge, rather than learn the new beast.

    ...

    And the PC beats the hell out of both... at PS3's launch, videocards were 3x more powerful than the RSX chip in the PS3... nVidia (PS3's chip developer)'s CEO even said so in an interview... though he also said Intel makes videocards for machines you bought 5 years ago... and that his house is full of Macs without a single PC in sight.
    Last edited by Phopojijo; December 2nd, 2009 at 07:57 PM.
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