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Thread: Active camo stretching issue

  1. #1
    Senior Member Sasc's Avatar
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    Active camo stretching issue

    So I'm trying to make a shield similar to the one in the H3 map Assembly by using the actor_variant active camo trick, but the active camo keeps on stretching when I get close to it.

    ....
    Here's what it looks like in-game................................................... ............3ds Max model.




    This is what happens when I get close.

    Anyway of stopping the stretching? I've tried changing the active camo values in the globals tag and changing the cubemap but it does not fix the problem. Any help will be much appreciated with +rep
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  2. #2

    Re: Active camo stretching issue

    did you uvw the model?
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  3. #3
    Senior Member Sasc's Avatar
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    Re: Active camo stretching issue

    Yea I uv'd it twice but it made no difference.

    I'm starting to think it's something to do with the active camo cubemap, because it only stretches when I look at the model at an upward or downward angle. Maybe the horizontal top and bottom squares of the cubemap are trying to displaying the vertical camo texture, and therefore the camo texture is stretching. Similar things can happen in 3dsmax when you uv a texture vertically on a horizontal face, or vice versa.
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  4. #4
    Senior Member Hunter's Avatar
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    Re: Active camo stretching issue

    give it more sections.
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  5. #5
    Driven by the B-Mashina Higuy's Avatar
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    Re: Active camo stretching issue

    Quote Originally Posted by Hunter View Post
    give it more sections.
    Yeah, try that, and also try changing the cubemap to something different. (I can't remember which one, all black, or all white cubemap.. I think try all white.)
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  6. #6
    Senior Member Sasc's Avatar
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    Re: Active camo stretching issue

    Quote Originally Posted by Hunter View Post
    give it more sections.
    Yea that's pretty much what I did in the end. But now the model has gone from 16 polys to 672 polys and that's just to make it look half-decent

    I'll be using LOD's so it's not too bad.

    Also, I tried new cubemaps but they don't look too good so I just used the default one.

    +rep for you guise.
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