So I'm trying to make a shield similar to the one in the H3 map Assembly by using the actor_variant active camo trick, but the active camo keeps on stretching when I get close to it.
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Here's what it looks like in-game................................................... ............3ds Max model.
This is what happens when I get close.
Anyway of stopping the stretching? I've tried changing the active camo values in the globals tag and changing the cubemap but it does not fix the problem. Any help will be much appreciated with +rep
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