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Thread: Rigged for weapon is possible ?

  1. #1

    Rigged for weapon is possible ?

    Hello
    Rigged for weapon is possible ?

    The weapon



    The list




    The rigged




    I tested:

    frame_gun
    ...frame_tube_l
    ......frame_tube_center
    .........frame_tube_r
    ...weapons
    tube

    frame_gun
    ...frame_tube_l
    ......frame_tube_center
    .........frame_tube_r
    ...tube
    ...weapons

    frame_gun
    ...frame_tube_l
    ...frame_tube_center
    ...frame_tube_r
    ...weapons
    tube

    frame_gun
    ...frame_tube_l
    ...frame_tube_center
    ...frame_tube_r
    ...tube
    ...weapons


    How ?
    Last edited by GAIGHER; December 19th, 2009 at 01:08 PM.
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  2. #2
    Senior Member teh lag's Avatar
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    Re: Rigged for weapon is possible ?

    Yes, it is possible. You need to have the objects linked in some sort of hierarchy though. (From your picture, it doesn't look like you have them linked).

    ex:

    frame gun
    weapons
    tube
    frame tube_l
    frame tube_center
    frame tube_r
    Also, your nodes' names need to start with "frame " - I don't think tool (or any exporter for that matter) will recognize something starting with "frame_"

    You also will need to export the .jms file using something other than Blitzkrieg (for example, the BlueStreak maxscript), since Blitzkrieg doesn't support rigging.
    Last edited by teh lag; December 19th, 2009 at 01:11 PM.
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  3. #3

    Re: Rigged for weapon is possible ?

    Ha thx !
    I exported with Blitzkrieg ^^

    The double rigged is not possible ?
    The dual rigged :




    The error exporting dual rigged:
    Last edited by GAIGHER; December 19th, 2009 at 02:51 PM.
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  4. #4
    Senior Member teh lag's Avatar
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    Re: Rigged for weapon is possible ?

    You need to set the "bone affect limit" in the Skin modifier (go to "Advanced Parameters") down to 2. Halo only supports 2 bones per vertex (though you can have as many bones in the rig total as you want).
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  5. #5

    Re: Rigged for weapon is possible ?

    I do not understand
    Sory me french

    Or is "Advanced Parameters" in 3Ds or in Guerilla ?
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  6. #6
    Senior Member teh lag's Avatar
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    Re: Rigged for weapon is possible ?

    In 3ds.

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  7. #7

    Re: Rigged for weapon is possible ?

    Quote Originally Posted by GAIGHER View Post
    I do not understand
    Sory me french

    Or is "Advanced Parameters" in 3Ds or in Guerilla ?

    Quote Originally Posted by teh lag (Translated French) View Post
    Vous devez définir l'os "affecter" limite dans le modificateur Skin (allez dans "Paramètres avancés") en bas Ã* 2. Halo prend en charge que 2 os par vertex (bien que vous pouvez avoir autant de beaucoup d'os dans le total Rig comme vous voulez).
    The message you have entered is too short. Please lengthen your message to at least 1 characters.

    Le message que vous avez entré est trop court. S'il vous plaît rallonger votre message Ã* au moins 1 caractères.

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  8. #8

    Re: Rigged for weapon is possible ?

    Ok sory
    Thx all

    look the mouv posing animation : http://www.xfire.com/video/1c0bb5/
    (sonds , effect , hud ... not finished yet)
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  9. #9

    Re: Rigged for weapon is possible ?

    Looks very nice, however it seems to move a bit too slow.

    Maybe make it go a little bit faster?

    Est très joli, mais il semble se déplacer un peu trop lent.

    Peut-être la faire un peu plus vite?
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