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Thread: Ammo count glitched

  1. #1
    nnh Ifafudafi's Avatar
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    Ammo count glitched

    So I have this weapon. It's magazine based (20 rounds), but has a charge ability which shoots 10 rounds at once. Primary fire is like the Plasma Pistol (just mash teh button to get rounds out.)

    When I try it in game, the primary trigger only expends 12-16 rounds before auto-reloading; it changes every time. Charging works fine though; shoots 10 rounds twice.

    Just an engine glitch or did I miss something?
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  2. #2
    Has no custom user title UnevenElefant5's Avatar
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    Re: Ammo count glitched

    You might have some wierd value under "rounds per shot" like 1.4 or something, causing the count to be off.
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  3. #3

    Re: Ammo count glitched

    if you set the "minimum rounds loaded" field in either of your triggers, then that's your problem

    Quote Originally Posted by UnevenElefant5 View Post
    You might have some wierd value under "rounds per shot" like 1.4 or something, causing the count to be off.
    that field is a 16-bit integer, you cant have floating point values entered
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  4. #4
    nnh Ifafudafi's Avatar
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    Re: Ammo count glitched

    No, that's at 0. I'm screwing around with ammo counts here and there; so far I can't figure it out.
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  5. #5
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: Ammo count glitched

    Remove the charge effects temporarily and see if that's the root of the problem. You know how much Halo loves to screw up 4th grade mathematics.
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  6. #6
    nnh Ifafudafi's Avatar
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    Re: Ammo count glitched

    Yeah, that did it; guess it's just another got damn engine glitch. Stick this in the record books: Ammunition based weapons cannot charge properly without glitching.

    I'll try running it off a battery with a modified HUD bitmap and see if that works better.

    E: Yeah, there we go, but now half the concept is down the drain. I'll probably just replace it with something else.
    Last edited by Ifafudafi; December 27th, 2009 at 12:12 AM.
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