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Thread: FP bone question

  1. #11
    Slightly Insane JackalStomper's Avatar
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    Re: FP bone question

    That's not my point.

    I'm trying to show that the animations halo was made by don't have the shoulders moving for a reason....you...can't? I guess :S
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  2. #12
    Senior Member ICEE's Avatar
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    Re: FP bone question

    Quote Originally Posted by JackalStomper View Post
    That's not my point.

    I'm trying to show that the animations halo was made by don't have the shoulders moving for a reason....you...can't? I guess :S
    Bungie probably had a much better system of constraints than what most animators in this community use, because they move their elbows naturally without moving the shoulders. If you're using the standard IK set up thats out there, and try to animate without moving the shoulders, its going to look like shit. Thats just the way it is. The point is to move the shoulders without making it look painfully obvious. Make it look good, thats all that matters.
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  3. #13
    Taiko Drums = Win
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    Re: FP bone question

    Um, we're not saying to delink the upperarms, just turn bone24 into a box instead. It will still inherit motion from the bone24 node, but it will still be coming out of your neck.
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