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Thread: JMS exporter freezing

  1. #1
    I was like Um. Delta4907's Avatar
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    JMS exporter freezing

    Whenever I try to export a model using the JMS exporter, it freezes, seemingly when it adds the "Turn to Mesh" modifier, but that might not be the problem. I've had a friend try exporting the model, and it does the exact same thing. I'm using 3ds 2010, and it is a biped that I'm exporting. Any help?
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  2. #2
    ._. Spartan094's Avatar
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    Re: JMS exporter freezing

    Common guys. I already tried to help him export. At least help or post something that helps. I tried already.
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  3. #3
    Shaka when the walls fell sleepy1212's Avatar
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    Re: JMS exporter freezing

    are you sure that it's freezing? depending on the exporter it might just take a long time.

    try making a cube, add a material to it, and link it to a frame. see if it still freezes on export.
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  4. #4
    I was like Um. Delta4907's Avatar
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    Re: JMS exporter freezing

    That worked, so it's something in the max file. I don't see whats causing it to freeze. It wouldn't take that long to export it, as I've exported models with higher poly counts before (not that that's the cause, just saying).
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  5. #5
    Shaka when the walls fell sleepy1212's Avatar
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    Re: JMS exporter freezing

    i don't know much about making bipeds but i doubt it has anything to do with poly count.

    it could be that you have an error there that should display a dialog but instead just freezes.

    two most common ones are improper frame links and material setups. check those again.

    other than that you could try another version/exporter or wait for someone who uses 2010/knows bipeds better.

    or maybe just try the export again and wait a long time
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  6. #6
    Slightly Insane JackalStomper's Avatar
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    Re: JMS exporter freezing

    Is there anything other than a skin and editable poly/mesh in your modifier stack? Not sure if it would cause problems but hey no harm in trying...
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