De-compile one of my last maps and try to dissect it if you need any help! Halo looks and runs quite well when you combine graphical tricks with optimized shaders and a by-hand lighting system.
The trick is to make it "look" good. Work on the visual (so it's attractive to the eye) first, then optimize. The mistake people make with lighting is to try and structure it first. Everything is by hand and eye. Logic should be secondary in this case. It's all understood through experimentation, and I'm glad you're taking that approach. Difficult in the beginning, but it
leaps boundaries.
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