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Thread: How to create Source quality effects in Halo CE

  1. #61
    Senior Member bobsam's Avatar
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    Re: How to create Source quality effects in Halo CE

    Yeah, you are right. Thanks!
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  2. #62
    Junior Member famer's Avatar
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    Re: How to create Source quality effects in Halo CE

    Quote Originally Posted by SuperSunny View Post
    De-compile one of my last maps and try to dissect it if you need any help! Halo looks and runs quite well when you combine graphical tricks with optimized shaders and a by-hand lighting system.



    The trick is to make it "look" good. Work on the visual (so it's attractive to the eye) first, then optimize. The mistake people make with lighting is to try and structure it first. Everything is by hand and eye. Logic should be secondary in this case. It's all understood through experimentation, and I'm glad you're taking that approach. Difficult in the beginning, but it leaps boundaries.
    You did you get that picture of halo :O

    I'm Peruvian, I speak Spanish and I'm using google as a translator

    pls help
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  3. #63
    am I an oldfag yet? Heathen's Avatar
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  4. #64
    Junior Member famer's Avatar
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    Re: How to create Source quality effects in Halo CE

    @Heathen: He was talking about the effects, something like modify config.txt.
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  5. #65
    Teh_kid kid908's Avatar
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    Re: How to create Source quality effects in Halo CE

    Who? Last I checked, it was in the map file itself.
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  6. #66
    Junior Member famer's Avatar
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    Re: How to create Source quality effects in Halo CE




    Danger Canyon, after editing config.txt
    Last edited by teh lag; February 21st, 2010 at 09:50 PM. Reason: shot tags aaaa
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  7. #67
    Rocket jump! Lateksi's Avatar
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    Re: How to create Source quality effects in Halo CE

    That has nothing to do with the pretty lights picture.
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  8. #68

    Re: How to create Source quality effects in Halo CE

    Quote Originally Posted by Lateksi View Post
    That has nothing to do with the pretty lights picture.
    no...but but it does have some shine to it
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  9. #69
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: How to create Source quality effects in Halo CE

    It's rendering the shaders' cubemaps without the reflection mask. It looks ugly, as if everything was covered in plastic wrap.
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