this is true
this is true
I knew I needed to finish everything else first, but I had some free time and wanted to mess around with it and at least get a lot of the stuff set up, so if I wanted to use it later I wouldn't have to do all the work then.
As for my reasons for wanting to use advanced lightmaps, Halo isn't rendering the canyon correctly- sunlight goes all the way to the bottom, where it should stop as soon as the sun dips below the rim. Using a more accurate renderer would fix this. Also, the map takes 7-8 hours to do a quality 0 lightmap render in tool, and I don't even want to know how long a quality 1 would take. I'll try it, of course, when the time comes, but it seems to me that even if I keep the resolutions the same, and just overwrite Halo's own bitmaps, I'd have an easier and faster time tweaking it in max.
You could probably render the same quality of max lightmaps in 5 minutes as tool makes in 4 hrs.
Wat wat motion blur? Looking really good.
I talked to Con. He says it's Firescythe's OS plugin. Of which I am redownloading the newest version, because I want that moblur. :P
Really nice map. I think the lighting should be a little more yellowish.
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