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Thread: Public "Halo 3" Energy Sword

  1. #41

    Re: Public "Halo 3" Energy Sword

    Quote Originally Posted by itszutak View Post
    No offense, but that's fucking ugly. I'd rather have an elite ported from H1 with the proper proportions.
    LOL. I wholeheartedly agree which is why I specifically put that it's not "MIEN"

    Also, Arby is edging me towards moving this mod to fallout 3 and I probably will because of all the things it has that would fit a shooter mod perfectly. If I do then this mod won't be finished but will be released in a very much playable state, just with no quests and such. This probably doesn't affect most of you guys though :-P
    Last edited by Moses; August 30th, 2009 at 11:59 PM.
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  2. #42

    Re: Public "Halo 3" Energy Sword

    I think I might as well release the handle's textures since the blade's texture is gonna take me quite a while longer. fucking animated bullcrap >_> Here ya go
    I know some parts are kinda icky but I was trying to not take too much time on it.
    Last edited by Moses; September 28th, 2009 at 04:24 PM.
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  3. #43
    and Masterz1337 too! Advancebo's Avatar
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    Re: Public "Halo 3" Energy Sword

    cool stuff
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  4. #44
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    Re: Public "Halo 3" Energy Sword

    Hey Moses I was modeling the energy sword from the new Halo Reach and I just finished unwapping it an was on the look out for some textures and I stumbled upon yours, looks good!

    I was going to throw mine into UT3 and/or UDK, for a special weapon but I would like to find out a few things 1.) Was the animated textures in engine? How do I get the Oblivion HDR? I been interested in making mods for oblivion

    Oh and as far as tutorials for partical effects your best bet is to go to The AREA.com (from Autodesk)
    Last edited by NightGamerFX; April 30th, 2010 at 05:58 PM. Reason: forgot to say something
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  5. #45

    Re: Public "Halo 3" Energy Sword

    The animated textures were done using multiple variations of the same texture to create a loop. They were animated with a very simple, built into max, animated shader which most games would support as well. I can also do it for Oblivion which I'm going to when I finish it. And about HDR in oblivion. Honestly, my graphics card dies sometimes when trying to run Oblivion with HDR so I can tell you right now that sometimes it'd be best to not use it. You enable it by simply going into the oblivion "Launcher", go to settings, and enable it. You have to force antialiasing with your graphic cards setup utility cause Oblivion will NOT allow HDR and antialiasing on at the same time otherwise. btw, if you need help with modding Oblivion I've done a pretty good amount in my one mod. It's called Haloblivion
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