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Thread: 3d Bitmaps

  1. #11
    InnerGoat killed my dakimakura waifu because I didn't post my desk :( jcap's Avatar
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    Re: 3d Bitmaps

    Everyone (except Con) is referring to something different in this thread. He means the flat, transparent pieces of geometry that look like they have depth. These can be seen in the ceiling and on the walls of Epitaph. The red and blue columns in Sandbox also have this effect. Another location to see this on The Covenant, RIGHT after you activate the light bridge and walk into the structure, BEFORE the cutscene triggers.
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  2. #12

    Re: 3d Bitmaps

    Quote Originally Posted by Con View Post
    The halo 3 holograms probably use some special shader to pull that off.
    This.
    It uses a parallax method, it can be done in unreal as well.
    You can simulate the effect in halo CE by having a bunch of planes with the same texture behind one another.
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  3. #13
    Alive malolo420's Avatar
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    Re: Tool

    Thanks, and yeah when I find time I'll fix the errors, this is just for a little side project that I'm rushing.

    Edit: Ok it still wont compile my BSP.
    The error says "couldn't allocate subclusters," and I'm guessing its because I have to many polygons and no portals.
    The map is + 70, 000 polys, but that's only because I put a bunch of tree's into the bsp instead of adding them as scenery.

    Guess I'll try adding portals in and if there's still to many polygons for a bsp I'll add them in as scenery.
    Last edited by malolo420; May 8th, 2010 at 10:56 PM.
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  4. #14

    Re: 3d Bitmaps

    it's a parallax shader they use, with a few iterations to give the depth effect.
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  5. #15
    huehuehue annihilation's Avatar
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    Re: 3d Bitmaps

    Oh, that's what he's talking about.
    It's offset bump mapping.

    It changes the shape made by normal maps by altering the UVs.
    Quote Originally Posted by DEEhunter View Post
    You can simulate the effect in halo CE by having a bunch of planes with the same texture behind one another.
    .
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  6. #16
    Alive malolo420's Avatar
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    Re: 3d Bitmaps

    Quote Originally Posted by Mythril View Post
    3D textures afaik is used only for the shield plasma bitmap.
    Alright thanks, what does is it actually used for though? Like I know shield plasma bitmap, but what does it do to it?

    Quote Originally Posted by DEEhunter View Post
    This.
    It uses a parallax method, it can be done in unreal as well.
    You can simulate the effect in halo CE by having a bunch of planes with the same texture behind one another.
    Yeah I know.

    Quote Originally Posted by malolo420 View Post
    Inferno simulated it with a bunch of layers of 1 texture on I think Circle Pit.
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  7. #17
    got dam forumers.... SnaFuBAR's Avatar
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    Re: 3d Bitmaps

    malolo this is your help thread now. just cleaning up forum clutter. You have 3 threads on the first page (one which is a trailer so i left it seperate). please use this thread from now on for questions/help.
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  8. #18
    Alive malolo420's Avatar
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    Re: 3d Bitmaps

    Ok cool, thank you snaf.
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