Page 3 of 3 FirstFirst 1 2 3
Results 21 to 29 of 29

Thread: Ultra-super-mega-uber-realistic blood effects (and a couple of needler things)

  1. #21
    nnh Ifafudafi's Avatar
    Join Date
    Jun 2007
    Location
    Stalker joke goes here
    Posts
    1,374

    Re: Ultra-super-mega-uber-realistic blood effects (and a couple of needler things)

    Quote Originally Posted by t3h m00kz View Post
    I thought the same thing about CE when I made the move from PC. It just takes experience.
    I moved to CE without a hitch. Save a couple of fields (and fucking around with tool) it's easy to understand. Same with CE2's particle editor. Not so much with UEK. It's just too complicated for my pathetic mind

    Quote Originally Posted by t3h m00kz View Post
    As for this stuff, I like the impaler, but the explosion bitmap seems to just pop in and disappear. I'd suggest having a bit of a fade-out.
    tbqh I wasn't very satisfied with it either, I just wanted to make sure it wasn't just me. Still trying to figure out what to do about that, but in the mean time, I've got the third weapon pretty much done (unless anyone thinks it sucks):

    This video is unable to be displayed because the YouTube video tags were used incorrectly. Please review proper use of the tags here.
    link

    I can't figure out how to get the fucking needles that are part of the FP model to stop thinking that the gun has 20 rounds in the clip; I'm pretty sure it's attached to the .model_animations and I can't change it through tag fields, but if anyone knows otherwise, tell me

  2. #22
    It's it. Mythril's Avatar
    Join Date
    Nov 2008
    Location
    Sydney
    Posts
    64

    Re: Ultra-super-mega-uber-realistic blood effects (and a couple of needler things)

    Looks great, love the concept behind it.

  3. #23
    Back for the Russian Halo p0lar_bear's Avatar
    Join Date
    Sep 2006
    Location
    Connecticut
    Posts
    5,572

    Re: Ultra-super-mega-uber-realistic blood effects (and a couple of needler things)

    Quote Originally Posted by Ifafudafi View Post
    I can't figure out how to get the fucking needles that are part of the FP model to stop thinking that the gun has 20 rounds in the clip; I'm pretty sure it's attached to the .model_animations and I can't change it through tag fields, but if anyone knows otherwise, tell me
    That is part of the model animations, so you would need a fresh batch of needler FP anims to get that to work right.

    Quote Originally Posted by Phlakes View Post
    I see no credit for my crosshairs. Or any credit in any threads for the other crosshairs/textures/zoom masks. Oh that reminds me, zoom mask for Impaler coming soon.
    Credit would be nice if it's due, but it's been established numerous times already that this ain't much more than a hobby and trying to establish yourself as the "owner" of assets is a lost cause.
    Last edited by p0lar_bear; May 15th, 2010 at 03:14 AM.

  4. #24
    Senior Member Hunter's Avatar
    Join Date
    Jan 2007
    Location
    Stoke, UK
    Posts
    2,968

    Re: Ultra-super-mega-uber-realistic blood effects (and a couple of needler things)

    I like that above concept (Post 21), but it should be on like a covy sniper so people can be shot at a distance and once the needles get close to each other they should speed up, so that it is more of a sniper.

  5. #25
    nnh Ifafudafi's Avatar
    Join Date
    Jun 2007
    Location
    Stalker joke goes here
    Posts
    1,374

    Re: Ultra-super-mega-uber-realistic blood effects (and a couple of needler things)

    Quote Originally Posted by Hunter View Post
    I like that above concept (Post 21), but it should be on like a covy sniper so people can be shot at a distance and once the needles get close to each other they should speed up, so that it is more of a sniper.
    The role of long-range weapon is already taken by the Impaler; I wanted a more short-range variant, but you can do whatever you want with the tags upon release

    Which should be in a day or less. I'm done. I've done all I can with this shit short of going insane from the mundanity. The Imapler's not quite where I wanted it to be effect-wise, but it's still close. The other two other weapons are sex, so I'm cleaning & packing tags right now. Expect a formal trailer and a release tomorrow.

  6. #26

    Re: Ultra-super-mega-uber-realistic blood effects (and a couple of needler things)

    Quote Originally Posted by Ifafudafi View Post
    I can't figure out how to get the fucking needles that are part of the FP model to stop thinking that the gun has 20 rounds in the clip; I'm pretty sure it's attached to the .model_animations and I can't change it through tag fields, but if anyone knows otherwise, tell me
    I may be talking out of my ass, but couldn't you make it so the weapon does have a 20 round mag, but also make the weapon use more than 1 round per shot? Perhaps 4 rounds per shot for 5 shots total?

  7. #27
    walk the platypus Cagerrin's Avatar
    Join Date
    Jul 2008
    Posts
    1,180

    Re: Ultra-super-mega-uber-realistic blood effects (and a couple of needler things)

    Quote Originally Posted by Pooky View Post
    I may be talking out of my ass, but couldn't you make it so the weapon does have a 20 round mag, but also make the weapon use more than 1 round per shot? Perhaps 4 rounds per shot for 5 shots total?
    This makes a lot of sense, especially as it allows for standardized needle ammo. What'd be really sweet is different models for each gun, but idk if Ifafudafi models at all.

  8. #28
    Senior Member ICEE's Avatar
    Join Date
    Apr 2007
    Posts
    4,693

    Re: Ultra-super-mega-uber-realistic blood effects (and a couple of needler things)

    If you get models for these, I promise you I will put aside some time to animate them for you.

  9. #29
    nnh Ifafudafi's Avatar
    Join Date
    Jun 2007
    Location
    Stalker joke goes here
    Posts
    1,374

    Re: Ultra-super-mega-uber-realistic blood effects (and a couple of needler things)

    Quote Originally Posted by ICEE View Post
    If you get models for these, I promise you I will put aside some time to animate them for you.
    Can't model. At all. I don't think anyone who can still mods for HCE but w/e

    It's done and uploaded. When a mod approves it'll be in the release section.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •