Add trees now so you can add lightmaps via 3ds max at high quality.
Add trees now so you can add lightmaps via 3ds max at high quality.
There are trees. And bushes. And stuff. But lightmaps come last- I want to make sure everything is where I want it first. That means a playtest, which I might be able to do next week at my friend's house.
Edit: Finally- fixed the last stubborn visual error. Precipice is now (as far as I know) 100% portal-error free.
Last edited by Siliconmaster; May 29th, 2010 at 03:30 AM.
Been doing some custom lightmap prep work. Got a lot of the outdoor stuff lit, and working on red base now. I think it looks pretty damned good so far. Of course, it's taking a shitton of lights to replicate the look of Halo's strip lights, and just to render a frame it already requires more than 4 Gb of ram. Thank god I upgraded to 8 Gb and Windows 7 64 bit.
Of course, I won't actually be able to render or import the lightmaps until I'm sure the bsp is finalized, which means a new beta test. No idea how I'll pull it off, but I'm sure I'll find a way.
Last edited by Siliconmaster; June 3rd, 2010 at 03:06 PM.
That looks... ominous... I like it a lot.
I like how you are being original with the lighting.
That looks really nice!! Keep up the good work.
That lighting is crazy.
Looks very classic. I hope it is perfectly legit for gameplay. You wouldn't believe all of the pretty maps that don't play out well.
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