Looks good for a start, but there are some areas that need smoothing (obvious areas). Also, could you get a better render? It's too dark IMO.
You should just make a layer and do a fill of the layer, then add details to it. Don't use the magic wand tool.
http://cg.tutsplus.com/articles/news...etal-textures/
this video shows you a good way of making a base texture. This should help get rid of the black lines
it's because you're not going outside of the uv. you have to texture at least 2 pixels outside of the area to stop that seam from happening. the uv'd parts are way too fucking close together too, so of course you get bleed.
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