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Thread: Quick-Crit 2010

  1. #801
    walk the platypus Cagerrin's Avatar
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    Re: Quick-Crit 2010


  2. #802
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: Quick-Crit 2010

    Looks good for a start, but there are some areas that need smoothing (obvious areas). Also, could you get a better render? It's too dark IMO.

  3. #803
    walk the platypus Cagerrin's Avatar
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    Re: Quick-Crit 2010



    better?

  4. #804

    Re: Quick-Crit 2010

    looks like a shotgun rifle :P

  5. #805

    Re: Quick-Crit 2010

    or a rifle shotgun

  6. #806
    walk the platypus Cagerrin's Avatar
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    Re: Quick-Crit 2010

    Supposed to be a bolt-action rifle, far as I can tell.


    bottom right corner

  7. #807
    Senior Member killer9856's Avatar
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    Re: Quick-Crit 2010

    Quote Originally Posted by =sw=warlord View Post
    Need some help with a seam issue.
    For one reason or another, there's a horrible black seam in certain parts of the mesh but not others, the UV's have not been tampered with between the bitmap and model so I'm not too sure what's going on.
    Any help would be greatly appreciated.
    You should just make a layer and do a fill of the layer, then add details to it. Don't use the magic wand tool.

    http://cg.tutsplus.com/articles/news...etal-textures/

    this video shows you a good way of making a base texture. This should help get rid of the black lines

  8. #808
    got dam forumers.... SnaFuBAR's Avatar
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    Re: Quick-Crit 2010

    it's because you're not going outside of the uv. you have to texture at least 2 pixels outside of the area to stop that seam from happening. the uv'd parts are way too fucking close together too, so of course you get bleed.

  9. #809
    halord Futzy's Avatar
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    Re: Quick-Crit 2010

    lol i can follow a tutorial

  10. #810
    walk the platypus Cagerrin's Avatar
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    Re: Quick-Crit 2010



    I get the feeling that the stock's too long. Anything else I should fix?

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