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Thread: Battlefield Bad Company 2: the only twitch shooter worth playing

  1. #131
    Senior Member ICEE's Avatar
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    Re: bf bad coy 2: the only twitch shooter worth playing

    Knife is pretty glitchy. I've stood there knifing a sniper for like 30 seconds before giving up and using the power tool/ sidearm
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  2. #132
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: bf bad coy 2: the only twitch shooter worth playing

    Yeah. The fact that Russians seem to enjoy joining the Australian servers en masse just exacerbates things, since our net connection to Russia seems to do about three or four laps of the equator somewhere along the way.
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  3. #133
    A Loose Screw Phopojijo's Avatar
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    Re: bf bad coy 2: the only twitch shooter worth playing

    Quote Originally Posted by ICEE View Post
    Knife is pretty glitchy. I've stood there knifing a sniper for like 30 seconds before giving up and using the power tool/ sidearm
    Actually that was... intentional. It's getting patched out whenever they can QA the patch they made back in May and sent to EA Romania to test but couldn't because of Romania's mass transit strike.

    The bad timing to "screw with the knife and see how it works" was unintentional though

    ((Actually, apparently it will be available either the 23rd or the 28th depending on how quickly Valve does their QA for Steam compliance... no Valvetime jokes please.))
    Last edited by Phopojijo; June 20th, 2010 at 03:33 PM.
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  4. #134
    Senior Member =sw=warlord's Avatar
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    Re: bf bad coy 2: the only twitch shooter worth playing

    Battlefield: Bad Company 2 Update Released
    Product Update - Valve
    Updates to Battlefield: Bad Company 2 have been released. The updates will be applied automatically when your Steam client is restarted.

    All game servers will need to be taken down for updates. The maintenance period starts on Wednesday Jun 30th at 07:00AM (GMT+2). Most of them should be back up by 11:00AM (GMT+2).

    Changelog:

    Server - Some potential sources for lag/rubberbanding have been eliminated
    Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2
    Server - Log file for server admins: all remote admin interface commands/events are logged
    Server - Log file for server admins: major server events + all chat messages are logged
    Server - Idle kick is controllable
    Server - Profanity filter can be disabled
    Server - Teamkill-kick system is controllable
    Server - Ticket counts and bleed rate are controllable per-level
    Server - Infantry only mode available per-level
    Server - Initial spawn delay and respawn delay are adjustable
    Server - Server description can be up to 400 characters, and use "|" for line breaks
    Server - Banlist can contain up to 10.000 entries
    Server - reduced latency in packet handling

    Admin Interface - fixed the player.onKill spam that occasionally happened
    Admin Interface - ensured that player.onJoin events always report the player name
    Admin Interface - events triggered when people spawn
    Admin Interface - much more info on kills
    Admin Interface - detailed stats are reported at end-of-round

    Gameplay - Various minor level bugfixes
    Gameplay - Helicopter handling has been tweaked
    Gameplay - Weapon tweaks have been implemented based on PC public feedback
    Gameplay - Tracer dart gun speed has been changed from 300 m/s to 200 m/s
    Gameplay - Fixed technical hang when a crate was armed outside of the combat area
    Gameplay - "Victory is near" message was shown for the wrong team on Valparaiso, this has been fixed
    Gameplay - Countermeasures can be fired when driving a helicopter
    Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced
    Gameplay - Advanced Spotting scope works better
    Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)
    Gameplay - Hit box for moving targets expands based on the speed of the targets movement
    Gameplay - G36 now has crosshair when in Hardcore mode

    Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
    Server Browser - Added support for retrieving update progress
    Server Browser - Now refreshes information
    Server Browser - Join queue system when attempting to join a full server
    Server Browser - All settings are automatically saved between sessions
    Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well

    Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
    Client - Fixed some crashes
    Client - Toggle/hold crouch is user controllable
    Client - Toggle/hold zoom is user controllable
    Client - Vsync bugfixed for DX10/DX11
    Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
    Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen
    Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
    Client - Improved Play Now functionality
    Client - Removed K/D ratio and Skill Level filters in the leaderboards
    Client - Any points you get while being dead will be added to your score
    Client - Reduced negative mouse acceleration
    Client - Increased health on the Cobra to match other vehicles
    Client - More informative disconnection/kick reasons
    Client - Support for Map Packs so PC gets future VIP maps at the same time as consoles

    The Balance tweaks are as followed:
    Slightly increased the damage of the UZI at long range.
    The AKs74u now has more felt recoil when aiming.
    The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.
    The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.
    Increased the damage of the MG3 to bring it in line with the rest of the LMGs.
    Fixed a bug where the Saiga12 with slugs would do too much damage at long range.
    Fixed a bug where the SVU would do too little damage at long range.
    Fixed a bug where M95 rounds would not kill armored targets with headshots.
    .
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  5. #135
    lol modacity Timo's Avatar
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    Re: bf bad coy 2: the only twitch shooter worth playing

    Went round to my brother's flat to play this today, definitely want to buy this D:
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  6. #136
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: bf bad coy 2: the only twitch shooter worth playing

    welp game broken

    chatbox all intrusive and gay and flashes across half the screen every time someone talks, 'reload' randomly bugs onto screen and won't fuck off, m95 now a useless piece of shit (may as well throw marshmallows for all the damage it does)

    i genuinely hope they don't fix it. the game gets progressively more fucked up every time dice touches it
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  7. #137
    lol modacity Timo's Avatar
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    Re: bf bad coy 2: the only twitch shooter worth playing

    Half the time I played there was massive text flashing on the screen, middle centre. Is that useless admin babble or something?
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  8. #138
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: bf bad coy 2: the only twitch shooter worth playing

    Probably.
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  9. #139
    kill anime users Rook's Avatar
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    Re: bf bad coy 2: the only twitch shooter worth playing

    Quote Originally Posted by rossmum View Post
    welp game broken

    chatbox all intrusive and gay and flashes across half the screen every time someone talks, 'reload' randomly bugs onto screen and won't fuck off, m95 now a useless piece of shit (may as well throw marshmallows for all the damage it does)

    i genuinely hope they don't fix it. the game gets progressively more fucked up every time dice touches it
    you just realize the game isn't worth playing what is this
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  10. #140
    Amit's Avatar
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    Re: bf bad coy 2: the only twitch shooter worth playing

    Apparently Hardcore got removed from the update...somehow.
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