Page 41 of 62 FirstFirst ... 31 39 40 41 42 43 51 ... LastLast
Results 401 to 410 of 612

Thread: [WIP] Precipice

  1. #401

    Re: [WIP] Precipice

    Acutally it's a non-detailed non vomit-inducing inset. Though I actually like Silicon's better. The angles in Bungie's inset dont match the surroundings.

  2. #402
    Hey there! Llama Juice's Avatar
    Join Date
    Sep 2006
    Location
    Internet.
    Posts
    3,216

    Re: [WIP] Precipice

    It looks fine, you guys just like to nitpick over pointless little shit.

    OH GOD THOSE FOURTEEN POLYGONS PISS ME OFF

    This post was made on medication.

  3. #403
    Untruely Bannable~ Inferno's Avatar
    Join Date
    Aug 2007
    Location
    In a Place
    Posts
    5,166

    Re: [WIP] Precipice

    Quote Originally Posted by Llama Juice View Post
    It looks fine, you guys just like to nitpick over pointless little shit.

    OH GOD THOSE FOURTEEN POLYGONS PISS ME OFF

    This post was made on medication.

    The inset is actually 26 tri's.

    Last edited by Inferno; August 5th, 2010 at 07:00 PM.

  4. #404
    Movie Maker Siliconmaster's Avatar
    Join Date
    Sep 2006
    Location
    NJ (College)
    Posts
    2,192

    Re: [WIP] Precipice

    And mine are 22 and 28, respectively. Also, +rep for Reading Rainbow.

  5. #405
    This avatar size is... LlamaMaster's Avatar
    Join Date
    Oct 2006
    Posts
    2,727

    Re: [WIP] Precipice

    Quote Originally Posted by Llama Juice View Post
    It looks fine, you guys just like to nitpick over pointless little shit.

    OH GOD THOSE FOURTEEN POLYGONS PISS ME OFF

    This post was made on medication.
    HEY FUCK YOU THIS IS MODACITY IF WE DON'T COMPLAIN ABOUT EVERY FUCKING THING THAT PISSES US OFF IN MAPS WE MIGHT RELEASE THINGS.

    FUCUKFCUKFCUKK!!!

  6. #406
    Movie Maker Siliconmaster's Avatar
    Join Date
    Sep 2006
    Location
    NJ (College)
    Posts
    2,192

    Re: [WIP] Precipice

    All right, after much messing around with alcoves and indents from TSC, I decided the originals were good enough, but I fixed the angles on the one by the ladderwell, and retextured both so they look a little more interesting. The whole border is now all pretty looking if you get up close to it.





    Before I compiled the level again, I also added some lights near the tunnel entrances- before, they were almost impossible to see before your warthog fell into them. Please excuse my portal geometry.

    Last edited by Siliconmaster; August 7th, 2010 at 12:47 PM.

  7. #407
    It Isn't Easy Being Green DarkHalo003's Avatar
    Join Date
    Apr 2008
    Posts
    4,152

    Re: [WIP] Precipice

    In terms of performance (as in FPS etc) and navigation, how well is it to play the level? I'm asking this because I have been in a ton of maps that I play often, but it takes me playthroughs to figure out where everything is when the locations should be obvious. What I mean is, will we know where to go and will we find what we seek by just playing the level (as opposed to having to explore it in LAN first)?

  8. #408
    Movie Maker Siliconmaster's Avatar
    Join Date
    Sep 2006
    Location
    NJ (College)
    Posts
    2,192

    Re: [WIP] Precipice

    I can run it fairly fine, but it would be hard to give an accurate estimate because I usually run it with a lot of other tools going during development. Next time I restart my computer and free all my ram I'll let you know. If any beta testers want to add their own experiences in here, that would work too.

    As for figuring out where everything is, the lighting tells you pretty blatantly what side you're on, and I've done my best to label the teleporters so you know what each one does/where it goes. It might be beneficial to have a run around the map before playing, since it is pretty large. However, at this point player movement has been made far more linear than before, so you shouldn't get too lost.

    Edit:

    Progress continues!

    I have a 3-way comparison for you tonight.

    Compare this render:


    To this old WIP ingame screencap:


    To this current sapien screencap:


    Definitely getting there, but I'm going to attempt to get the colors looking a little more vibrant, like the original render. It's a pain though, because the render pulled it off by slightly overexposing the colors into the white. However, try that in Halo and it just goes all splotchy. So I'm playing with the colors themselves to make them brighter without actually modifying the intensity of the lights.

    And just for good measure, here are the modified insets in sapien:




    A little dark, due to (more detailed?) lightmap uvs. Before, the light bled a lot more. I probably need to brighten up that area, just a little, so players can see better.

  9. #409
    Neanderthal Dwood's Avatar
    Join Date
    Sep 2008
    Location
    Wouldn't u like to know?
    Posts
    4,189

    Re: [WIP] Precipice

    Those insets no longer make me gag.

  10. #410

    Re: [WIP] Precipice

    Lookin' awesome!

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •