Hey guys, I was messing around with deform modifiers on Hangar, and the bend modifier gave me an idea for a symmetrical map. So I threw together a layout test and video'd it- here we go:
It's very basic geometry, but it gets the idea across. I think I like it, so I'm gonna go ahead and make a slightly more complex and gameplay friendly version so I can get some pre-alpha testing going to see if I should give it any serious consideration.
The layout is basically 3 rings, one inside the other, and 7 doorways in each ring to the center, with a pit in the middle, and 4 bases arranged in a diamond aroun the outermost ring. The rough testing of the layout seems to work to me, but we'll see when i get to the pre-alpha matches.
What do you guys think?
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